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[Character Creation] Helpful Symmetry
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4052212" data-attributes="member: 6533"><p>Thus far we've seen two distinct categrories of information on how race, class and abilities line up in 4E:</p><p></p><p>1.) The Stated Principles:</p><p></p><p>Classes use multiple stats. </p><p></p><p>Races that get stat bonuses get multiple positive stat bonuses.</p><p></p><p>Races also get feats that help to focus characters in that race's favored classes</p><p>-each class will have one race that's a clear good pick for that class.</p><p>-each race will have a few classes that will work well for that race.</p><p></p><p>2.) The Explicit Statements:</p><p></p><p>Elves make good Rangers, Rogues, and Clerics with a +2 to Dex and a +2 to Wisdom</p><p></p><p>Halflings make good Rogues, Rangers, and Warlocks with a +2 to Charisma and, one assumes, a +2 to Dex</p><p></p><p></p><p></p><p>Now building off those two data sets, it seems to me that despite the death of needless symetry in cosmology we are getting some helpful symmetry in character design. That the two attribute bonuses for a race are the clearest guides as to what classes that race will favor.</p><p></p><p>So what are your race - 3 classes - 2 or fewer attribute picks?</p><p></p><p>I'm guessing, and I'm assuming here that we are getting one physical and one mental bonus:</p><p></p><p> - Dragonborn - Warlord, Fighter, Wizard - Strength and Intelligence</p><p></p><p> - Dwarf - Fighter, Cleric, and Paladin - Constitution and Wisdom</p><p></p><p> - Eladrin - Wizard, Rogue, Warlord - Dexterity and Intelligence</p><p></p><p> - Half-Elf - No real idea - ??? and Charisma</p><p></p><p> - Human - Fighter, Wizard, and Cleric (per R&C) - ???</p><p></p><p> - Tiefling - Warlock, Fighter, and Rogue - Dex and Charisma</p><p></p><p>That scheme makes dexterity a big attribute, as well as making Rogues very common.</p><p></p><p>Anyone got any critiques or competing theores?</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4052212, member: 6533"] Thus far we've seen two distinct categrories of information on how race, class and abilities line up in 4E: 1.) The Stated Principles: Classes use multiple stats. Races that get stat bonuses get multiple positive stat bonuses. Races also get feats that help to focus characters in that race's favored classes -each class will have one race that's a clear good pick for that class. -each race will have a few classes that will work well for that race. 2.) The Explicit Statements: Elves make good Rangers, Rogues, and Clerics with a +2 to Dex and a +2 to Wisdom Halflings make good Rogues, Rangers, and Warlocks with a +2 to Charisma and, one assumes, a +2 to Dex Now building off those two data sets, it seems to me that despite the death of needless symetry in cosmology we are getting some helpful symmetry in character design. That the two attribute bonuses for a race are the clearest guides as to what classes that race will favor. So what are your race - 3 classes - 2 or fewer attribute picks? I'm guessing, and I'm assuming here that we are getting one physical and one mental bonus: - Dragonborn - Warlord, Fighter, Wizard - Strength and Intelligence - Dwarf - Fighter, Cleric, and Paladin - Constitution and Wisdom - Eladrin - Wizard, Rogue, Warlord - Dexterity and Intelligence - Half-Elf - No real idea - ??? and Charisma - Human - Fighter, Wizard, and Cleric (per R&C) - ??? - Tiefling - Warlock, Fighter, and Rogue - Dex and Charisma That scheme makes dexterity a big attribute, as well as making Rogues very common. Anyone got any critiques or competing theores? [/QUOTE]
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[Character Creation] Helpful Symmetry
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