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<blockquote data-quote="Shiroiken" data-source="post: 6503731" data-attributes="member: 6775477"><p>A lack of PHB is an issue, as is the fact that you started at Lv 5, probably with many options (such as Feats and Multi-classing), and a serious amount of casters (who need to look up spells). You might have wanted to have everyone discuss their character ideas, and then bring their own characters to the game. I spend a lot of time working on my characters, but it's mostly non-book related decisions (backstory, personality, etc.). </p><p></p><p></p><p>Just tell your players that 16 is the new 18. The difference in power is minimal (I had a 14 Str Cleric in melee with 18 Str characters, and no one noticed), and it will help them get into the mindset of Bounded Accuracy.</p><p></p><p></p><p>Casters make up about 2/3 of the classes, and 3 of the 4 non-caster classes have at least 1 sub-class that casts spells of a limited sort. Unlike 3E, however, Fighter is one of the most powerful classes IME, so heavy spellcasting isn't super huge. Some people (like myself) just prefer to play spellcasters.</p><p></p><p></p><p>A small skill list is actually preferred IMO. Too many people look at their skills and say "this is what I can do," instead of looking at skills and say "I can do anything, but this is what I do well."</p><p></p><p></p><p>Support no longer means that you do nothing else. In the Core 4, the Cleric is often considered the support role, but has the 2nd best AC and HP. Attack modifiers, due to universal proficiency, are seldom going to be more than a point or two away from each other.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6503731, member: 6775477"] A lack of PHB is an issue, as is the fact that you started at Lv 5, probably with many options (such as Feats and Multi-classing), and a serious amount of casters (who need to look up spells). You might have wanted to have everyone discuss their character ideas, and then bring their own characters to the game. I spend a lot of time working on my characters, but it's mostly non-book related decisions (backstory, personality, etc.). Just tell your players that 16 is the new 18. The difference in power is minimal (I had a 14 Str Cleric in melee with 18 Str characters, and no one noticed), and it will help them get into the mindset of Bounded Accuracy. Casters make up about 2/3 of the classes, and 3 of the 4 non-caster classes have at least 1 sub-class that casts spells of a limited sort. Unlike 3E, however, Fighter is one of the most powerful classes IME, so heavy spellcasting isn't super huge. Some people (like myself) just prefer to play spellcasters. A small skill list is actually preferred IMO. Too many people look at their skills and say "this is what I can do," instead of looking at skills and say "I can do anything, but this is what I do well." Support no longer means that you do nothing else. In the Core 4, the Cleric is often considered the support role, but has the 2nd best AC and HP. Attack modifiers, due to universal proficiency, are seldom going to be more than a point or two away from each other. [/QUOTE]
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