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<blockquote data-quote="Unwise" data-source="post: 6503986" data-attributes="member: 98008"><p>I recently did a character session with 5 players. Starting at 4th level. Those that new what type of character they wanted took literally 5 minutes to finish all the mechanical stuff. The character was done as fast as they could write it down. They took a little longer to fill in some of the campaign specific stuff I asked of them, but that is not a reflection on D&D.</p><p></p><p>The players that did not know what they wanted took 2 hours, as they loved every class they looked at. The first 3 players were waiting around for them, one even picked up the monster manual and started DMing a little game for the guys that had finished. Once they decided though, it took them all of 15 minutes tops to finish up their character.</p><p></p><p>My players felt that they had too few skills, so I mixed things up a bit. I decided to do skills PDQ-system style. Where instead of having a skill, they just make a statement about their characters' past or abilities, roughly equating to a skill.</p><p></p><p>Examples:</p><p>I love nature and spend my time drawing pictures of animals and plants and reading all about them. (This equates to nature skill, but also would help in drawing or using a library)</p><p>I spent my teenage years in the circus, working as an acrobat (Acrobatics skill, but also showmanship, knowledge of troupes, streetwise at festivals)</p><p>I worked as a barber-surgeon in a mining town (Medical skill, also knows how to make people look sharp, social skills with miners)</p><p>I'm a cowboy (Animal handling, harmonic skills, rope mastery, social skills with other cowboys)</p><p></p><p>This meant that they felt far more fleshed out and slightly more broad skills. This took the experienced players more time, as they tried to game the system, the newer players got it right away, as it is the more natural way to think about your character.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6503986, member: 98008"] I recently did a character session with 5 players. Starting at 4th level. Those that new what type of character they wanted took literally 5 minutes to finish all the mechanical stuff. The character was done as fast as they could write it down. They took a little longer to fill in some of the campaign specific stuff I asked of them, but that is not a reflection on D&D. The players that did not know what they wanted took 2 hours, as they loved every class they looked at. The first 3 players were waiting around for them, one even picked up the monster manual and started DMing a little game for the guys that had finished. Once they decided though, it took them all of 15 minutes tops to finish up their character. My players felt that they had too few skills, so I mixed things up a bit. I decided to do skills PDQ-system style. Where instead of having a skill, they just make a statement about their characters' past or abilities, roughly equating to a skill. Examples: I love nature and spend my time drawing pictures of animals and plants and reading all about them. (This equates to nature skill, but also would help in drawing or using a library) I spent my teenage years in the circus, working as an acrobat (Acrobatics skill, but also showmanship, knowledge of troupes, streetwise at festivals) I worked as a barber-surgeon in a mining town (Medical skill, also knows how to make people look sharp, social skills with miners) I'm a cowboy (Animal handling, harmonic skills, rope mastery, social skills with other cowboys) This meant that they felt far more fleshed out and slightly more broad skills. This took the experienced players more time, as they tried to game the system, the newer players got it right away, as it is the more natural way to think about your character. [/QUOTE]
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