Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Character creation night
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6505393" data-attributes="member: 1465"><p>Ok!</p><p></p><p>Well one thing I've been thinking about for 5e, is that IMHO it should be possible to at least avoid writing all the stuff on the character sheet at once.</p><p></p><p>I understand that this is not for everyone, and in fact when I started a thread about "de-cluttering your character sheet" a few months ago, I met a lot of criticism...</p><p></p><p>Anyway in a nutshell, my idea was to create a very light character sheet that focuses on <em>lists</em> of what you are proficient in and then avoid pre-calc the numbers (rather than the more traditional lists of "everything that your character can even try" with pre-calculated scores), and defer the calculations to only when needed during the game, leveraging on the fact that in 5e there is only ONE number to represent ALL your proficiencies at your current level.</p><p></p><p>So for example, instead of having a list of 20 skills with numbers ready-to-use, just list on the character sheet the 4 skills you have proficiency with. Then when you use the skill, check the only 2 numbers you need to know: the relevant ability score and the current proficiency bonus. [note that in my case I want to treat skills like they were suggested at some point in the playtest, so that an Athletic check is not always Strength-based but can in fact be based on any ability score, so this means that even a completely pre-calc'ed list isn't always useful since it doesn't cover the other combinations]</p><p></p><p>You can save a lot of prep time if you go this way of not pre-calculating attacks, skills, saving throws, initiative... It <em>will</em> slow down gameplay, but my idea is that all the time spent preparing something that you don't know it's going to be used, is potentially wasted time. Only when it's used it becomes useful. But then, how about <em>deferring</em> those calculations to the first time you need them? As soon as you need a Wisdom saving throw or an attack with a sling or a Dex(Stealth) check, you <em>can</em> record it down on the character sheet and then it'll be there always available.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6505393, member: 1465"] Ok! Well one thing I've been thinking about for 5e, is that IMHO it should be possible to at least avoid writing all the stuff on the character sheet at once. I understand that this is not for everyone, and in fact when I started a thread about "de-cluttering your character sheet" a few months ago, I met a lot of criticism... Anyway in a nutshell, my idea was to create a very light character sheet that focuses on [I]lists[/I] of what you are proficient in and then avoid pre-calc the numbers (rather than the more traditional lists of "everything that your character can even try" with pre-calculated scores), and defer the calculations to only when needed during the game, leveraging on the fact that in 5e there is only ONE number to represent ALL your proficiencies at your current level. So for example, instead of having a list of 20 skills with numbers ready-to-use, just list on the character sheet the 4 skills you have proficiency with. Then when you use the skill, check the only 2 numbers you need to know: the relevant ability score and the current proficiency bonus. [note that in my case I want to treat skills like they were suggested at some point in the playtest, so that an Athletic check is not always Strength-based but can in fact be based on any ability score, so this means that even a completely pre-calc'ed list isn't always useful since it doesn't cover the other combinations] You can save a lot of prep time if you go this way of not pre-calculating attacks, skills, saving throws, initiative... It [I]will[/I] slow down gameplay, but my idea is that all the time spent preparing something that you don't know it's going to be used, is potentially wasted time. Only when it's used it becomes useful. But then, how about [I]deferring[/I] those calculations to the first time you need them? As soon as you need a Wisdom saving throw or an attack with a sling or a Dex(Stealth) check, you [I]can[/I] record it down on the character sheet and then it'll be there always available. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character creation night
Top