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<blockquote data-quote="Vikingkingq" data-source="post: 5994830" data-attributes="member: 66208"><p>Ok, here's my first stab for critique (I had to do some guessing about how multi-classing works so this is still rough:</p><p></p><p><strong>Tam o'Llayne of the Rhyming Woods (Rogue 1, Warlock 1)</strong> </p><p></p><p><u>Abilities</u>:</p><p>[sblock]</p><p>Strength 9 (-1) Int 16 (+3)</p><p>Dex 17 (+3) Wis 11 (+0)</p><p>Con 13 (+1) Cha 14 (+2)</p><p></p><p>(Note: Standard Array, Human +2 to Dex, Rogue +1 to Int)</p><p>[/sblock]</p><p></p><p><u>Race: Human</u></p><p>(no half-elf as yet, besides the stats are useful for MAD issues)</p><p></p><p><u>Class:</u></p><p style="margin-left: 20px">Rogue: (level 1, 1st class)</p> <p style="margin-left: 20px">[sblock]HP 7, 1d6 HD, +2 Weapon Attack</p> <p style="margin-left: 20px">Prof: Light Armor, Basic/Finesse, S+M Missile Weapons</p> <p style="margin-left: 20px">Thieves’ Cant,</p> <p style="margin-left: 20px">Skill Mastery (+3/Ability to trained, can take 10+mod), </p> <p style="margin-left: 20px">Sneak Attack (+2d6), </p> <p style="margin-left: 20px">Thief Scheme (Level 1 - can hide in light obscure, had hide behind ¼ cover)</p> <p style="margin-left: 20px">[/sblock]</p><p></p><p style="margin-left: 20px">Warlock (level 1, 2nd class)</p> <p style="margin-left: 20px">[sblock]</p> <p style="margin-left: 20px">+5 HP, +1d6 HD</p> <p style="margin-left: 20px">Magic Attack +3, Spell DC 14, 3 Invocations, Spell Level 1</p> <p style="margin-left: 20px">Eldritch Lore (Forbidden)</p> <p style="margin-left: 20px">Pact (Fae): 2 Favors</p> <p style="margin-left: 20px">Boon: can spend Favor to get adv on Cha checks vs. creature w/less HP</p> <p style="margin-left: 20px">Invocations: Eldritch Blast, Breath of Night, Shadow Veil </p> <p style="margin-left: 20px">Ritual Magic: Comprehend Languages</p> <p style="margin-left: 20px">[/sblock]</p> <p style="margin-left: 20px"></p><p></p><p><u>Background:</u></p><p style="margin-left: 20px"><em>Thief:</em></p> <p style="margin-left: 20px">[sblock]</p> <p style="margin-left: 20px">Skills: Find and Remove Traps (Int), Open Locks (Dex), Stealth (Dex)</p> <p style="margin-left: 20px">Trait: Thief Signs, can recognize signs, contact with underworld in 1hr</p> <p style="margin-left: 20px">Equipment: see later</p> <p style="margin-left: 20px">[/sblock]</p> <p style="margin-left: 20px"><u>Charlatan:</u></p> <p style="margin-left: 20px">[sblock]</p> <p style="margin-left: 20px">Skills: Bluff (Cha), Insight (Wis), Sleight of Hand (Dex)</p> <p style="margin-left: 20px">Trait: False Identity (can forge documents, disguises with Int check)</p> <p style="margin-left: 20px">Equipment: see later</p> <p style="margin-left: 20px">[/sblock]</p> <p style="margin-left: 20px"></p><p></p><p><u>Speciality:</u></p><p><em>Lurker: </em></p><p>[sblock]</p><p>Level 1: Ambusher (when start hidden, have advantage on 1st attack even if reveal)</p><p>[/sblock]</p><p></p><p><u>Equipment:</u></p><p>[sblock]Leather armor, shortsword, five daggers, adventurer’s kit, healer’s kit, </p><p>Thieves’ tools, lampblack, oil can, breeches with secret pocket, small steel mirror, belt pouch, two sets of clothes (common and noble), a disguise kit, ten stoppered vials filled with colored water, a set of weighted dice, playing cards, a signet ring of an imaginary duke, and 143g/9sp - longbow + arrows</p><p>[/sblock]</p><p></p><p><u>Combat Basics:</u></p><p>[sblock]</p><p>AC: 14, HP: 12, HD: 2d6</p><p>Weapon Attack: +5 with Shortsword/Dagger/Shortbow</p><p>Magic Attack: +6 with Eldritch Blast</p><p>Damage: Shortsword(1d6+3), Dagger (1d4+3), Shortbow (1d6+3)</p><p> Eldritch Blast (3d6)</p><p>[/sblock]</p><p></p><p>-----------------------------------</p><p></p><p>Things I like about this build:</p><p>1. Eldritch Blast Sneak Attacks - 5d6 damage is pretty tasty to start with.</p><p>2. With Skill Mastery and Fae Pact boon, is going to succeed on pretty much any Bluff check, and I plan to pick up Diplomacy and Intimidate too to round out his social skills.</p><p>3. Between Skill Mastery, Thief Scheme, and Breath of Night, is pretty damn good at Stealth, which will make those Eldritch Blast Sneak Attacks more likely.</p><p>4. Leveling improvements really synergize well, as get better at stealth, avoiding attacks, moving around without getting attacked, cons, etc. </p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Vikingkingq, post: 5994830, member: 66208"] Ok, here's my first stab for critique (I had to do some guessing about how multi-classing works so this is still rough: [B]Tam o'Llayne of the Rhyming Woods (Rogue 1, Warlock 1)[/B] [U]Abilities[/U]: [sblock] Strength 9 (-1) Int 16 (+3) Dex 17 (+3) Wis 11 (+0) Con 13 (+1) Cha 14 (+2) (Note: Standard Array, Human +2 to Dex, Rogue +1 to Int) [/sblock] [U]Race: Human[/U] (no half-elf as yet, besides the stats are useful for MAD issues) [U]Class:[/U] [INDENT]Rogue: (level 1, 1st class) [sblock]HP 7, 1d6 HD, +2 Weapon Attack Prof: Light Armor, Basic/Finesse, S+M Missile Weapons Thieves’ Cant, Skill Mastery (+3/Ability to trained, can take 10+mod), Sneak Attack (+2d6), Thief Scheme (Level 1 - can hide in light obscure, had hide behind ¼ cover) [/sblock][/INDENT] [INDENT]Warlock (level 1, 2nd class) [sblock] +5 HP, +1d6 HD Magic Attack +3, Spell DC 14, 3 Invocations, Spell Level 1 Eldritch Lore (Forbidden) Pact (Fae): 2 Favors Boon: can spend Favor to get adv on Cha checks vs. creature w/less HP Invocations: Eldritch Blast, Breath of Night, Shadow Veil Ritual Magic: Comprehend Languages [/sblock] [/INDENT] [U]Background:[/U] [INDENT][I]Thief:[/I] [sblock] Skills: Find and Remove Traps (Int), Open Locks (Dex), Stealth (Dex) Trait: Thief Signs, can recognize signs, contact with underworld in 1hr Equipment: see later [/sblock][/INDENT] [INDENT][U]Charlatan:[/U] [sblock] Skills: Bluff (Cha), Insight (Wis), Sleight of Hand (Dex) Trait: False Identity (can forge documents, disguises with Int check) Equipment: see later [/sblock] [/INDENT] [U]Speciality:[/U] [I]Lurker: [/I] [sblock] Level 1: Ambusher (when start hidden, have advantage on 1st attack even if reveal) [/sblock] [U]Equipment:[/U] [sblock]Leather armor, shortsword, five daggers, adventurer’s kit, healer’s kit, Thieves’ tools, lampblack, oil can, breeches with secret pocket, small steel mirror, belt pouch, two sets of clothes (common and noble), a disguise kit, ten stoppered vials filled with colored water, a set of weighted dice, playing cards, a signet ring of an imaginary duke, and 143g/9sp - longbow + arrows [/sblock] [U]Combat Basics:[/U] [sblock] AC: 14, HP: 12, HD: 2d6 Weapon Attack: +5 with Shortsword/Dagger/Shortbow Magic Attack: +6 with Eldritch Blast Damage: Shortsword(1d6+3), Dagger (1d4+3), Shortbow (1d6+3) Eldritch Blast (3d6) [/sblock] ----------------------------------- Things I like about this build: 1. Eldritch Blast Sneak Attacks - 5d6 damage is pretty tasty to start with. 2. With Skill Mastery and Fae Pact boon, is going to succeed on pretty much any Bluff check, and I plan to pick up Diplomacy and Intimidate too to round out his social skills. 3. Between Skill Mastery, Thief Scheme, and Breath of Night, is pretty damn good at Stealth, which will make those Eldritch Blast Sneak Attacks more likely. 4. Leveling improvements really synergize well, as get better at stealth, avoiding attacks, moving around without getting attacked, cons, etc. Thoughts? [/QUOTE]
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