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Character Creation Rut
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<blockquote data-quote="Amrynn Moonshadow" data-source="post: 1483842" data-attributes="member: 382"><p>whenever i'm in a rut i take a look at non-traditional ways to play a character class or race.</p><p></p><p>one of the most interesting classes i think is the Rogue; it is so open ended as opposed to the paladin. most people think rogues are sneaky guys who are interested in stealing. sorry, that's a thief -- in 3.0 and 3.5 they are rogues. the rogue has alot of skillpoints (who would say no to that?) and alot of class skills. you can be lawful, iirc, LN or whatever, or play it safe with a NG/TN/CN allignment. try and pair up a rogue with a race that isn't really that sneaky . . . say . . . a dwarf.</p><p></p><p>why would a dwarf be a rogue? maybe he wasn't interested in being a fighter, or the church wouldn't accept him. why? maybe he was charged with the important task of keeping the long oral (and writen) tradition of his clan (or maybe no one else had the mental (INT) stats to do it); an honoured yet somewhat marginalized position in dwarf society. (can't be on the front lines, due to clan importance, but because he/she isn't out on the front lines, has no chance for valour) perhaps at a young age he/she would sit on grandmother's knee and showed an interest in the sort, listening to all of her stories and tales of the clan's forebears.</p><p></p><p>why not bard? well . . . everyone would expect that, a rogue can be just as good with the "education" feat at 1st level. (all knowledge skills are class skills, and +1 to two knowledge skills) (3.0 FRCS)</p><p></p><p>the rogue also has ok saves, which counter balance the dwarves dexterity, and they can be a big help in fights. you may not be the sneakiest out there but you'd be a disgrace if you ever came up against a lock or stone trap you couldn't best! you have the pride of your people at stake and your ancestors to answer to if you couldn't!</p><p></p><p>It's a bloody lock, your people made them in their sleep! (uphill both ways in the snow type of thing . . .)</p><p></p><p>Obviously this character needs a good INT score (+3 i guess) and that only adds to your volumes of skill points . . . heck, you could be good at moving silently, a master locksmith, AND have all the skill points needed for other things, like maxing out a few knowledge skills or who knows what else.</p><p></p><p>I've never seen (or built) a 17th level rogue, i usually multiclass them. the obvious thing for a dwarf would be to add uneven levels of fighter (adds more punch, but then the story has to be tweaked). the other senisble thing would be to add another class which has INT as a high value stat. i guess that means wizard, but well, whatever ... i don't think you would want to do a wiz/rogue who was big on Knowledge: History (Ancient Dwarven) and stuff like that. perhaps a multiclass with Barbarian would be fun . . . dude has alot of unresolved issues as he wants to be a fighter but can't, so never really learned the finer points of it, but still gets very angry (you wouldn't like me when i'm angry) at key times.</p><p></p><p>I don't know how much you want to get into the mental problems a multiclassed dwarf with no fighter levels would have though . . .</p><p></p><p>. . . needless to say he would be motivated to find some ancient scroll (or i guess dwarven tablet) or something (mix in a bit of indiana jones) . . . or maybe he lost that tablet in the first place, or it was stolen from he, and he cannot return to his homeland again unless he had it with him.</p><p></p><p>I'd add some PrC to it, i don't remember if you can or cannot use the splat books, but there are some good ones, like the dude who has spent years underground (i believe the dungeon delver or something), or if you have a DM who allows more than one PrC then go for it. </p><p></p><p>heck, you want to make it interesting? make him have some crazy magic item which has sentience (not like a weapon which tries to possess him, but perhaps some old dwarven logbook (cookbook?) or history book which constantly nags him for not doing enough for his clan based on the annoying voice of fran drescher) . . . i dunno . . .</p></blockquote><p></p>
[QUOTE="Amrynn Moonshadow, post: 1483842, member: 382"] whenever i'm in a rut i take a look at non-traditional ways to play a character class or race. one of the most interesting classes i think is the Rogue; it is so open ended as opposed to the paladin. most people think rogues are sneaky guys who are interested in stealing. sorry, that's a thief -- in 3.0 and 3.5 they are rogues. the rogue has alot of skillpoints (who would say no to that?) and alot of class skills. you can be lawful, iirc, LN or whatever, or play it safe with a NG/TN/CN allignment. try and pair up a rogue with a race that isn't really that sneaky . . . say . . . a dwarf. why would a dwarf be a rogue? maybe he wasn't interested in being a fighter, or the church wouldn't accept him. why? maybe he was charged with the important task of keeping the long oral (and writen) tradition of his clan (or maybe no one else had the mental (INT) stats to do it); an honoured yet somewhat marginalized position in dwarf society. (can't be on the front lines, due to clan importance, but because he/she isn't out on the front lines, has no chance for valour) perhaps at a young age he/she would sit on grandmother's knee and showed an interest in the sort, listening to all of her stories and tales of the clan's forebears. why not bard? well . . . everyone would expect that, a rogue can be just as good with the "education" feat at 1st level. (all knowledge skills are class skills, and +1 to two knowledge skills) (3.0 FRCS) the rogue also has ok saves, which counter balance the dwarves dexterity, and they can be a big help in fights. you may not be the sneakiest out there but you'd be a disgrace if you ever came up against a lock or stone trap you couldn't best! you have the pride of your people at stake and your ancestors to answer to if you couldn't! It's a bloody lock, your people made them in their sleep! (uphill both ways in the snow type of thing . . .) Obviously this character needs a good INT score (+3 i guess) and that only adds to your volumes of skill points . . . heck, you could be good at moving silently, a master locksmith, AND have all the skill points needed for other things, like maxing out a few knowledge skills or who knows what else. I've never seen (or built) a 17th level rogue, i usually multiclass them. the obvious thing for a dwarf would be to add uneven levels of fighter (adds more punch, but then the story has to be tweaked). the other senisble thing would be to add another class which has INT as a high value stat. i guess that means wizard, but well, whatever ... i don't think you would want to do a wiz/rogue who was big on Knowledge: History (Ancient Dwarven) and stuff like that. perhaps a multiclass with Barbarian would be fun . . . dude has alot of unresolved issues as he wants to be a fighter but can't, so never really learned the finer points of it, but still gets very angry (you wouldn't like me when i'm angry) at key times. I don't know how much you want to get into the mental problems a multiclassed dwarf with no fighter levels would have though . . . . . . needless to say he would be motivated to find some ancient scroll (or i guess dwarven tablet) or something (mix in a bit of indiana jones) . . . or maybe he lost that tablet in the first place, or it was stolen from he, and he cannot return to his homeland again unless he had it with him. I'd add some PrC to it, i don't remember if you can or cannot use the splat books, but there are some good ones, like the dude who has spent years underground (i believe the dungeon delver or something), or if you have a DM who allows more than one PrC then go for it. heck, you want to make it interesting? make him have some crazy magic item which has sentience (not like a weapon which tries to possess him, but perhaps some old dwarven logbook (cookbook?) or history book which constantly nags him for not doing enough for his clan based on the annoying voice of fran drescher) . . . i dunno . . . [/QUOTE]
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