Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Character Creation Stat Draft (Trial Draft Complete!!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 2733815" data-attributes="member: 177"><p>Can't speak to your players, specifically. In general, I think this isn't a hot idea. Competition between players in character generation is asking for trouble.</p><p></p><p>The average gaming group is not nearly large enough to ensure against luck or unluck. Somoene may always go early in the rotation, or someone else always late. So now the lucky guy is responsible for taking all the good scores, and the unlucky guy feels like he's getting shafted by everybody else. In standard character generation, with each person just rolling their own dice, someone may get the short end of the stick, but at least the other players in the group weren't responsible for handing it to them.</p><p></p><p>Possibility 1 - don't make it a random roll. Set some form of order that at least tries to make sure that everyone gets a fair shake - Perhaps the higher the stat a player picks in one pass, the later he goes in teh next pass...</p><p></p><p>Possibility 2 - Don't open up all the stats in each pass. Make only as many stats as their are players available, and mix them up, so there are high and low stas available in each pass, and they don't know for certain exactly what's available. </p><p></p><p>Possibility 3 - make it fully cooperative, rather than competetive. Allow the players, as a group, to shuffle the stas around as they collectively see fit.</p></blockquote><p></p>
[QUOTE="Umbran, post: 2733815, member: 177"] Can't speak to your players, specifically. In general, I think this isn't a hot idea. Competition between players in character generation is asking for trouble. The average gaming group is not nearly large enough to ensure against luck or unluck. Somoene may always go early in the rotation, or someone else always late. So now the lucky guy is responsible for taking all the good scores, and the unlucky guy feels like he's getting shafted by everybody else. In standard character generation, with each person just rolling their own dice, someone may get the short end of the stick, but at least the other players in the group weren't responsible for handing it to them. Possibility 1 - don't make it a random roll. Set some form of order that at least tries to make sure that everyone gets a fair shake - Perhaps the higher the stat a player picks in one pass, the later he goes in teh next pass... Possibility 2 - Don't open up all the stats in each pass. Make only as many stats as their are players available, and mix them up, so there are high and low stas available in each pass, and they don't know for certain exactly what's available. Possibility 3 - make it fully cooperative, rather than competetive. Allow the players, as a group, to shuffle the stas around as they collectively see fit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Character Creation Stat Draft (Trial Draft Complete!!)
Top