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[Character Creation] [VtR] nWoD Vampire Game
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<blockquote data-quote="Graf" data-source="post: 3919254" data-attributes="member: 3087"><p>24 hours was my initial thought as well.</p><p>But I'm amenable to changing things or talking about it further if people like.</p><p>Again it's more of an "escape clause" for me than something I'd want to enforce draconianly. </p><p> </p><p>Allowed in what sort of sense? For Neonates? No. I can't really imagine how you'd wind up being in a bloodline after only a few months.</p><p></p><p>While I haven't looked at them extensively (or at all really) my impression is that they seem to be an easy way to get extra power more cheaply, or access to a new rare/powerful discipline.</p><p>None of that makes me especially keen to proactively work to include them.</p><p></p><p>I tend to think of them as being similar to prestige classes. I appreciate the advantages they provide in terms of short hand, (i.e. of being able to say "the prince's advisor is a Toreador") or the way that you can have useful-to-the-story game effects (having some sort of powerful NPC with a particularly debilitating weakness) but I am inclined to use them rarely, if at all.</p><p></p><p>Having said that, if you have some sort of interesting character idea or background concept that is significantly enhanced by the existence of some bloodline in the world then I'd probably be very open to including it. (Ex: A character whose sire is an "art apraiser" and was embraced to settle some sort of arcane and long running dispute between a bunch of particularly academic Toreador).</p></blockquote><p></p>
[QUOTE="Graf, post: 3919254, member: 3087"] 24 hours was my initial thought as well. But I'm amenable to changing things or talking about it further if people like. Again it's more of an "escape clause" for me than something I'd want to enforce draconianly. Allowed in what sort of sense? For Neonates? No. I can't really imagine how you'd wind up being in a bloodline after only a few months. While I haven't looked at them extensively (or at all really) my impression is that they seem to be an easy way to get extra power more cheaply, or access to a new rare/powerful discipline. None of that makes me especially keen to proactively work to include them. I tend to think of them as being similar to prestige classes. I appreciate the advantages they provide in terms of short hand, (i.e. of being able to say "the prince's advisor is a Toreador") or the way that you can have useful-to-the-story game effects (having some sort of powerful NPC with a particularly debilitating weakness) but I am inclined to use them rarely, if at all. Having said that, if you have some sort of interesting character idea or background concept that is significantly enhanced by the existence of some bloodline in the world then I'd probably be very open to including it. (Ex: A character whose sire is an "art apraiser" and was embraced to settle some sort of arcane and long running dispute between a bunch of particularly academic Toreador). [/QUOTE]
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