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[Character Creation] [VtR] nWoD Vampire Game
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<blockquote data-quote="Graf" data-source="post: 3921061" data-attributes="member: 3087"><p>Just to address this.</p><p></p><p>I'm not familiar with the games, but I know that one of them (the most recent one?) was well regarded. So you'll have a generally good idea about the game.</p><p></p><p>The games were based on Vampire the Masquerade; this game will be Vampire the Requiem. There are some similarities (clans exist and define your weaknesses and strengths; most of the disciplines are the same; same sort of neo-feudal society with a prince and so forth) and a lot of differences . The differences include new things (Covenants) as well as changed stuff (lots of clans are missing*, most discipline powers are the same (i.e. four dots in Auspex is still Telepathy) but the mechanics are different, some new subsystems** have been added).</p><p></p><p>*= There is no "magic" clan, like the Tremere used to be. Instead you've got two different Covenants that dislike each other strongly and have their own versions magic. So Thaumaturgy is broken up, more widely spread around, each discipline is more limited and it's virtually impossible for someone to get access to both sides of the coin (and if they do and there are some other magic using vampires in the game somewhere, you can't just use their rituals).</p><p>**=The big 'new system' that springs to mind is the "predator's taint". Vampires recognize each other on sight and have a reflexive surge of aggression (i.e. they have to check for frenzy). It's not a tough roll but meeting new vampires is usually a tense affair.</p><p></p><p>There are other's we'll address as the game progresses.</p></blockquote><p></p>
[QUOTE="Graf, post: 3921061, member: 3087"] Just to address this. I'm not familiar with the games, but I know that one of them (the most recent one?) was well regarded. So you'll have a generally good idea about the game. The games were based on Vampire the Masquerade; this game will be Vampire the Requiem. There are some similarities (clans exist and define your weaknesses and strengths; most of the disciplines are the same; same sort of neo-feudal society with a prince and so forth) and a lot of differences . The differences include new things (Covenants) as well as changed stuff (lots of clans are missing*, most discipline powers are the same (i.e. four dots in Auspex is still Telepathy) but the mechanics are different, some new subsystems** have been added). *= There is no "magic" clan, like the Tremere used to be. Instead you've got two different Covenants that dislike each other strongly and have their own versions magic. So Thaumaturgy is broken up, more widely spread around, each discipline is more limited and it's virtually impossible for someone to get access to both sides of the coin (and if they do and there are some other magic using vampires in the game somewhere, you can't just use their rituals). **=The big 'new system' that springs to mind is the "predator's taint". Vampires recognize each other on sight and have a reflexive surge of aggression (i.e. they have to check for frenzy). It's not a tough roll but meeting new vampires is usually a tense affair. There are other's we'll address as the game progresses. [/QUOTE]
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[Character Creation] [VtR] nWoD Vampire Game
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