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[Character Creation] [VtR] nWoD Vampire Game
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<blockquote data-quote="Graf" data-source="post: 3923490" data-attributes="member: 3087"><p>Good suggestion regarding the knives. I'm really indifferent as long as it fits.</p><p></p><p>Glad to see we're on the same page regarding Medicine. With 2 dice and sub-par mental skills (even with the specialty) you're not going to be whipping up stuff in your bathroom (at least not stuff that anyone would want to buy) but you could do simple creation activites, identify purity/strength in a casual setting, make guesses as to who's high and what they're on, etc.</p><p></p><p></p><p>I don't believe this is a rule I've seen anywhere.</p><p>So you can, for example, be a complete social misfit (low social scores) but very functional on the street (high streetwise).</p><p></p><p>Personally, I have to say that having a really large pool of dice in combat is less useful in vampire than in other games*. It fits your character concept well, and I have no problems with it, and there will almost certainly be fights, but there will also be many situations where it will be neutral (i.e. won't help you) and/or could be a hindrance (indirectly, but a hindrance none-the-less).</p><p></p><p>The above is just a general statement. Neither meant to encourage or discourage any particular choice.</p><p></p><p>*=i.e. Werewolf, where a lot of social situations can basically be turned into combat situations by challenging people who disagree with you to a duel and then beating the snot out of them.</p><p>Then they have to agree with you. </p><p></p><p>Vampire? Doesn't work like that.</p></blockquote><p></p>
[QUOTE="Graf, post: 3923490, member: 3087"] Good suggestion regarding the knives. I'm really indifferent as long as it fits. Glad to see we're on the same page regarding Medicine. With 2 dice and sub-par mental skills (even with the specialty) you're not going to be whipping up stuff in your bathroom (at least not stuff that anyone would want to buy) but you could do simple creation activites, identify purity/strength in a casual setting, make guesses as to who's high and what they're on, etc. I don't believe this is a rule I've seen anywhere. So you can, for example, be a complete social misfit (low social scores) but very functional on the street (high streetwise). Personally, I have to say that having a really large pool of dice in combat is less useful in vampire than in other games*. It fits your character concept well, and I have no problems with it, and there will almost certainly be fights, but there will also be many situations where it will be neutral (i.e. won't help you) and/or could be a hindrance (indirectly, but a hindrance none-the-less). The above is just a general statement. Neither meant to encourage or discourage any particular choice. *=i.e. Werewolf, where a lot of social situations can basically be turned into combat situations by challenging people who disagree with you to a duel and then beating the snot out of them. Then they have to agree with you. Vampire? Doesn't work like that. [/QUOTE]
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[Character Creation] [VtR] nWoD Vampire Game
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