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[Character Creation] [VtR] nWoD Vampire Game
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<blockquote data-quote="Graf" data-source="post: 3926999" data-attributes="member: 3087"><p>OK. I confess. I thought people were talking about fencing. Like with a sword. I also thought that we were talking about Only's character.</p><p></p><p>I was like... "so he's a street kid, with a foil? but he needs to have good social skills? Isn't fencing weaponry?"</p><p>I'm glad I restrained from posting. I would have looked pretty dumb.</p><p></p><p></p><p>You can acquire specialties in game; with xp (i'm sure I've seen it somewhere).</p><p>I thought specialties only gave you 9 again? (plus sometimes I'll let them stretch what you can do)</p><p>I'll need to check that.</p><p></p><p></p><p></p><p></p><p>Blood. Glad you're back and keeping the concept. Contacts are tricky for a newly awakened character. But I think that Festy actually solved that problem for me (I can explain that more clearly in a bit).</p><p></p><p>Regarding <s>Backgrounds</s> "Social Merits" (such an irritating term, people who've played oVampire know what backgrounds are but it's basically stuff that's like your "connections" Allies, Contacts, Herd, Mentor, Retainer, Resources): Please see</p><p><a href="http://www.enworld.org/showthread.php?p=3921396#post3921396" target="_blank">this post</a> noting especially</p><p></p><p></p><p></p><p>Re: Extra Merits</p><p>There are, thank god, no flaws in nWoD.</p><p>Generally the only way to get extra merit points is to say that you've experienced some kind of horrible horrible trauma (after you're embrace) and this baptism by fire has somehow enabled you to be extra good at stuff.*</p><p>Basically you sacrifice points of humanity in exchange for merits.</p><p>Honestly, I'm not a tremendous fan of the system.</p><p>It has the effect of making "tough guy/psycho" characters who are already top heavy with combat abilities even more top heavy.</p><p></p><p>*=It could also represent some sort of "experienced" character whose been <s>alive</s> undead for a long time and suffered the slow degeneration that all vampires experience. That's not an option in this game though.</p></blockquote><p></p>
[QUOTE="Graf, post: 3926999, member: 3087"] OK. I confess. I thought people were talking about fencing. Like with a sword. I also thought that we were talking about Only's character. I was like... "so he's a street kid, with a foil? but he needs to have good social skills? Isn't fencing weaponry?" I'm glad I restrained from posting. I would have looked pretty dumb. You can acquire specialties in game; with xp (i'm sure I've seen it somewhere). I thought specialties only gave you 9 again? (plus sometimes I'll let them stretch what you can do) I'll need to check that. Blood. Glad you're back and keeping the concept. Contacts are tricky for a newly awakened character. But I think that Festy actually solved that problem for me (I can explain that more clearly in a bit). Regarding [s]Backgrounds[/s] "Social Merits" (such an irritating term, people who've played oVampire know what backgrounds are but it's basically stuff that's like your "connections" Allies, Contacts, Herd, Mentor, Retainer, Resources): Please see [url=http://www.enworld.org/showthread.php?p=3921396#post3921396]this post[/url] noting especially Re: Extra Merits There are, thank god, no flaws in nWoD. Generally the only way to get extra merit points is to say that you've experienced some kind of horrible horrible trauma (after you're embrace) and this baptism by fire has somehow enabled you to be extra good at stuff.* Basically you sacrifice points of humanity in exchange for merits. Honestly, I'm not a tremendous fan of the system. It has the effect of making "tough guy/psycho" characters who are already top heavy with combat abilities even more top heavy. *=It could also represent some sort of "experienced" character whose been [s]alive[/s] undead for a long time and suffered the slow degeneration that all vampires experience. That's not an option in this game though. [/QUOTE]
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[Character Creation] [VtR] nWoD Vampire Game
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