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[Character Creation] [VtR] nWoD Vampire Game
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<blockquote data-quote="Graf" data-source="post: 3930468" data-attributes="member: 3087"><p><strong>Initiative/Celerity/Tigger Conditions/Retractivity</strong></p><p></p><p>Online games are like a story that we all right together (in practice even if we think about it as a roleplaying game).</p><p></p><p>There is always, IMHO, tension between the DM and the player giving too much detail and going on too long and not enough.</p><p></p><p>Here's how I see it</p><p>I'm going to lean toward putting out too much detail. You'll arrive in a room and probably get a paragraph of text, some opening responces from people, etc etc.</p><p></p><p>I don't have any problem with pre-empting.</p><p></p><p>Example:</p><p></p><p></p><p>You can post that when your character first enter the room they do something that would change all that. If necessary we'll just edit the original post and "re-write stuff". So if PC ones says, as soon as I see y I frenzy, pull out my machine gun and open fire then I'll probably just go back and edit the first post, maybe even including the first round of the players actions.</p><p></p><p>On the other hand:</p><p></p><p></p><p>I would look ascance at a player saying "Wait. The instant I see the prince I want to shoot him with my anti-dragon gun".</p><p>I don't think this would be a problem, but I thought I'd mention it now.</p><p></p><p><u><strong>Celerity</strong></u></p><p>Celerity includes a 'pre-empt' feature in VtR (similar I think to the one they had in live action). In a game that has no soak rolls the celerity defense bump can be a big deal. So I want to encourage people to use it.</p><p></p><p>Combined with the lag of playing on the internet and a desire to be fair there is potential for havok. I'd like to ask people with celerity to give me a <u>one line sentence</u> about their <strong>celerity trigger</strong>.</p><p>You can make it as broad as you like "i.e. any time I think someone is attacking me", however <u>a particularly broad trigger could have false starts</u>.</p><p>Basically you'll get Perception (Wits + Composure). You flub and you think you're being attacked when you aren't and trigger Celerity (paying the usual price).</p><p></p><p>The goal is to avoid situations where I need to stop the game too frequently to say "do you want to pre-empt?"</p></blockquote><p></p>
[QUOTE="Graf, post: 3930468, member: 3087"] [b]Initiative/Celerity/Tigger Conditions/Retractivity[/b] Online games are like a story that we all right together (in practice even if we think about it as a roleplaying game). There is always, IMHO, tension between the DM and the player giving too much detail and going on too long and not enough. Here's how I see it I'm going to lean toward putting out too much detail. You'll arrive in a room and probably get a paragraph of text, some opening responces from people, etc etc. I don't have any problem with pre-empting. Example: You can post that when your character first enter the room they do something that would change all that. If necessary we'll just edit the original post and "re-write stuff". So if PC ones says, as soon as I see y I frenzy, pull out my machine gun and open fire then I'll probably just go back and edit the first post, maybe even including the first round of the players actions. On the other hand: I would look ascance at a player saying "Wait. The instant I see the prince I want to shoot him with my anti-dragon gun". I don't think this would be a problem, but I thought I'd mention it now. [U][B]Celerity[/B][/U] Celerity includes a 'pre-empt' feature in VtR (similar I think to the one they had in live action). In a game that has no soak rolls the celerity defense bump can be a big deal. So I want to encourage people to use it. Combined with the lag of playing on the internet and a desire to be fair there is potential for havok. I'd like to ask people with celerity to give me a [u]one line sentence[/u] about their [b]celerity trigger[/b]. You can make it as broad as you like "i.e. any time I think someone is attacking me", however [U]a particularly broad trigger could have false starts[/U]. Basically you'll get Perception (Wits + Composure). You flub and you think you're being attacked when you aren't and trigger Celerity (paying the usual price). The goal is to avoid situations where I need to stop the game too frequently to say "do you want to pre-empt?" [/QUOTE]
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