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[Character Creation] [VtR] nWoD Vampire Game
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<blockquote data-quote="Graf" data-source="post: 3930616" data-attributes="member: 3087"><p><strong>Preludes or keeping the pool clean</strong></p><p></p><p>I've spent a few days thinking about preludes.</p><p></p><p>Unlike Toki's game, the preludes aren't going to be like a pregame-game. They will be very guided. (An uncharitable person might say "railroady"). I can really only respond by saying that my primary goal is to get the game "launched". I can't run too many preludes, I can't run them for everyone, etc. etc.</p><p></p><p>I really do respect the right of players to do whatever they want, <u>once the game begins</u>. The trick with roleplaying is that I think you need to have a certain amount of information before you really have a choice about what you want to do.</p><p>If you walk into a room in a castle and there's a dead body you know (or have reason to beleive that) the room is a threat/there's a trap/someone is hiding there/whatever. If you wander into a room and the DM is like "a trap goes off, you get knocked out, and somebody takes your stuff and then you get sold into slavery" that's dirty pool.</p><p></p><p>Of course in Vampire they don't really leave obvious signs around like dead bodies around their "trapped rooms". (OK that's a dumb metaphor. I'll stop now.)</p><p></p><p>So the preludes are going to be about letting chracters and, the player characters as a whole, have a reasonable idea about what can happen to them in the world.</p><p></p><p>Plus you'll have some stuff happen that will give you (as individuals, if not as a group as a whole) some short term motivations. Stuff to do, people you know, etc. etc.</p><p></p><p>I need each of the people who're getting preludes (so far)</p><p>I.e. Warshrike, Blood and Festy to answer the following question:</p><p></p><p>You will have limited available set of choices. Would you prefer to </p><p>Pick your chocies, which will make it like a choose your own adventure (some of you will have some craptacular choices to make)</p><p>Have it more or less dictated to you; you can post and roleplay but things will sort of progress on their own</p><p></p><p>Generally speaking the results of combats are decided (they're decided mostly because the fights are very lopsided)</p><p>Would you like to run those combats normally? (practice fighting, see if your character gets in a lucky shot, etc) -- this has some potential to change things, but it won't really change the "begining state" of your character.</p><p>Do you want me to run them? (i.e. more or less autopilot)</p><p>Do you want to gloss over it (i.e. Biggs jumps into the nest of vampires, but there are too many of them, he's quickly overwhelmed)?</p></blockquote><p></p>
[QUOTE="Graf, post: 3930616, member: 3087"] [b]Preludes or keeping the pool clean[/b] I've spent a few days thinking about preludes. Unlike Toki's game, the preludes aren't going to be like a pregame-game. They will be very guided. (An uncharitable person might say "railroady"). I can really only respond by saying that my primary goal is to get the game "launched". I can't run too many preludes, I can't run them for everyone, etc. etc. I really do respect the right of players to do whatever they want, [U]once the game begins[/U]. The trick with roleplaying is that I think you need to have a certain amount of information before you really have a choice about what you want to do. If you walk into a room in a castle and there's a dead body you know (or have reason to beleive that) the room is a threat/there's a trap/someone is hiding there/whatever. If you wander into a room and the DM is like "a trap goes off, you get knocked out, and somebody takes your stuff and then you get sold into slavery" that's dirty pool. Of course in Vampire they don't really leave obvious signs around like dead bodies around their "trapped rooms". (OK that's a dumb metaphor. I'll stop now.) So the preludes are going to be about letting chracters and, the player characters as a whole, have a reasonable idea about what can happen to them in the world. Plus you'll have some stuff happen that will give you (as individuals, if not as a group as a whole) some short term motivations. Stuff to do, people you know, etc. etc. I need each of the people who're getting preludes (so far) I.e. Warshrike, Blood and Festy to answer the following question: You will have limited available set of choices. Would you prefer to Pick your chocies, which will make it like a choose your own adventure (some of you will have some craptacular choices to make) Have it more or less dictated to you; you can post and roleplay but things will sort of progress on their own Generally speaking the results of combats are decided (they're decided mostly because the fights are very lopsided) Would you like to run those combats normally? (practice fighting, see if your character gets in a lucky shot, etc) -- this has some potential to change things, but it won't really change the "begining state" of your character. Do you want me to run them? (i.e. more or less autopilot) Do you want to gloss over it (i.e. Biggs jumps into the nest of vampires, but there are too many of them, he's quickly overwhelmed)? [/QUOTE]
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[Character Creation] [VtR] nWoD Vampire Game
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