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[Character Creation] [VtR] nWoD Vampire Game
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<blockquote data-quote="Graf" data-source="post: 3933940" data-attributes="member: 3087"><p>Yes and provided it's not abusive but is useful. </p><p>Which is a tricky line (for example since horror films is so limited i'll let War roll 2 more dice when using his Academics (Horror Films).</p><p></p><p>I also tend to look at holistically. For example "military issue" as Biggs Firearms skill isn't listed as a possible specialty in the book. Specialties are usually something like "pistol" or "rifle". </p><p>So I considered the following factors</p><p>1. Biggs only has a skill of 1. </p><p>2. People with formal military training learn on a variety of specific weapons. It makes sense that he'd be much better with an M-16 than a AK-47; ditto the standard US Marine sidearm vs some-random-pistol.</p><p>3. Military issue gear isn't normally available to civilians and Biggs doesn't have access to the sorts of merits that would guarantee him automatic access. As the ST I can control or limit his access to tools that give him his bonus.</p><p></p><p>So it's got little chance of destabilizing the game, it makes sense for the character and on the off chance that it does have some sort of adverse impact it's easy for me to limit in the game (military is cracking down on smuggling, some drug dealers just bought up the local supply, whatever).</p><p></p><p></p><p>Honestly it's better to think about things you want your character to be really good at and work from there. The number of possible choices approaches infinity.</p><p>You can also always just define them later after the game begins.</p></blockquote><p></p>
[QUOTE="Graf, post: 3933940, member: 3087"] Yes and provided it's not abusive but is useful. Which is a tricky line (for example since horror films is so limited i'll let War roll 2 more dice when using his Academics (Horror Films). I also tend to look at holistically. For example "military issue" as Biggs Firearms skill isn't listed as a possible specialty in the book. Specialties are usually something like "pistol" or "rifle". So I considered the following factors 1. Biggs only has a skill of 1. 2. People with formal military training learn on a variety of specific weapons. It makes sense that he'd be much better with an M-16 than a AK-47; ditto the standard US Marine sidearm vs some-random-pistol. 3. Military issue gear isn't normally available to civilians and Biggs doesn't have access to the sorts of merits that would guarantee him automatic access. As the ST I can control or limit his access to tools that give him his bonus. So it's got little chance of destabilizing the game, it makes sense for the character and on the off chance that it does have some sort of adverse impact it's easy for me to limit in the game (military is cracking down on smuggling, some drug dealers just bought up the local supply, whatever). Honestly it's better to think about things you want your character to be really good at and work from there. The number of possible choices approaches infinity. You can also always just define them later after the game begins. [/QUOTE]
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[Character Creation] [VtR] nWoD Vampire Game
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