Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[Character Creation] [VtR] nWoD Vampire Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Graf" data-source="post: 3934639" data-attributes="member: 3087"><p>I could see why that would be a source of frustration.</p><p>I hope you can also appreciate that I discouraged it mostly because it's a power thing. If half the group does it then basically it starts a bit of an arms race.</p><p>(not really of course, but in roleplaying games can be competitive)</p><p></p><p>It also, is a bit weird if everyone is ambidextrous with lots of dots in fighting styles AND has an edictic memory AND striking looks etc etc etc. (which is what tends to happen when you give people merits in a competitive setting, rare merits that are availible only at character generation are point magnets).</p><p>With 7 merits people have to chose one or two traits like that to define their character but their really forced to work on developing a personality.</p><p></p><p>For example: Right now one of Beth's interesting traits is that she has an edictic memory. it costs a lot to buy and it's a way that she's different and unusual. With 17 points (assuming everyone feels like they need to blow all their humanity playing "keep up with the joneses") there's a good chance that someone with an intellectual background will want to take the same merit.</p><p>Effectively the player is penalized for not playing someone with a psychotic disposition. Since my goal is to run a game where people struggle with not becoming evil monsters (instead of start out that way) I think it's a perverse incentive.</p><p></p><p>I'm not trying to stop debate, per se. </p><p>I just want to talk about it a week or two once Festy's prelude is wrapped up. If, at the begining of the game, <u>you feel like you want your character to be in the same position as Festy's</u> we'll work it out.</p><p></p><p>I prefer to show and not tell (somewhat, though I think dicussion and direct opinion sharing is valuable too) and also as I've said before:. Characters aren't finalized until the preludes are over and the game is ready to begin.</p></blockquote><p></p>
[QUOTE="Graf, post: 3934639, member: 3087"] I could see why that would be a source of frustration. I hope you can also appreciate that I discouraged it mostly because it's a power thing. If half the group does it then basically it starts a bit of an arms race. (not really of course, but in roleplaying games can be competitive) It also, is a bit weird if everyone is ambidextrous with lots of dots in fighting styles AND has an edictic memory AND striking looks etc etc etc. (which is what tends to happen when you give people merits in a competitive setting, rare merits that are availible only at character generation are point magnets). With 7 merits people have to chose one or two traits like that to define their character but their really forced to work on developing a personality. For example: Right now one of Beth's interesting traits is that she has an edictic memory. it costs a lot to buy and it's a way that she's different and unusual. With 17 points (assuming everyone feels like they need to blow all their humanity playing "keep up with the joneses") there's a good chance that someone with an intellectual background will want to take the same merit. Effectively the player is penalized for not playing someone with a psychotic disposition. Since my goal is to run a game where people struggle with not becoming evil monsters (instead of start out that way) I think it's a perverse incentive. I'm not trying to stop debate, per se. I just want to talk about it a week or two once Festy's prelude is wrapped up. If, at the begining of the game, [U]you feel like you want your character to be in the same position as Festy's[/U] we'll work it out. I prefer to show and not tell (somewhat, though I think dicussion and direct opinion sharing is valuable too) and also as I've said before:. Characters aren't finalized until the preludes are over and the game is ready to begin. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Character Creation] [VtR] nWoD Vampire Game
Top