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[Character Creation] [VtR] nWoD Vampire Game
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<blockquote data-quote="Graf" data-source="post: 3940695" data-attributes="member: 3087"><p><strong>PCs, NPCs, Blood Bonds, and OOC/IC knowledge</strong></p><p></p><p>Now that Archer's blood bound I thought I'd start to bring something up. (This is obviously all my opinion I accept there are alternative possibilities. I'm bringing up for information and to discuss.) </p><p></p><p>Now, I encourage people to create as much stuff as they can for their characters before the game starts. Festy's done a lot of that and, in addition to being one of the reasons why his prelude is a bit longer, it's given me a lot to work with, allowed him to introduce stuff into the game and given me information about what kind of game he wants to play.</p><p></p><p>At the same time when stuff comes into the game I feel a bit of an obligation to take a hard look at it. </p><p></p><p>Ex: Celeste, Archer's sire, is not only Invictus, but a harpy. In the City, which doesn't have alot of people wandering around with formal titles, and where covenant membership isn't a default, and given her background (unsavory profession) and youth (less than a hundred years old) that suggests to me that she's very very focused on her status.</p><p>Her status in the city, her status in the covenant.</p><p></p><p>Just embracing without permission is forbidden, but for someone who's worked so hard to become so powerful the possibility of having it all wiped out in one fell swoop has to be fairly scary.</p><p></p><p>******************************</p><p>The other thing I want to point out is that this is a game about newly embraced vampires finding there way. You don't know much, if anything, that's in the books.</p><p></p><p>Your sires, the people around you, aren't necessarily going to say, "OK, you have one of five splats to choose from, three give you special diciplines, two give you discounts on certain merits". They're going to say "welcome to the Invictus, drink up".</p><p>And then you're blood bound.</p><p></p><p>I'm sure there are a range of possible options, and I'm sure that some of the books offer up cities where newly embraced vampires are given all the info and a choice to do whatever they want.</p><p>I don't really think that makes sense. </p><p></p><p>I want to people to play a game they enjoy, and to ultimately be able to make choices that they want to make. But I also think those choices only become meaningful after the character has had to work a bit for things.</p><p></p><p>Don't know if that really makes sense. Please come back to me with thoughts/comments/opinions/etc.</p></blockquote><p></p>
[QUOTE="Graf, post: 3940695, member: 3087"] [b]PCs, NPCs, Blood Bonds, and OOC/IC knowledge[/b] Now that Archer's blood bound I thought I'd start to bring something up. (This is obviously all my opinion I accept there are alternative possibilities. I'm bringing up for information and to discuss.) Now, I encourage people to create as much stuff as they can for their characters before the game starts. Festy's done a lot of that and, in addition to being one of the reasons why his prelude is a bit longer, it's given me a lot to work with, allowed him to introduce stuff into the game and given me information about what kind of game he wants to play. At the same time when stuff comes into the game I feel a bit of an obligation to take a hard look at it. Ex: Celeste, Archer's sire, is not only Invictus, but a harpy. In the City, which doesn't have alot of people wandering around with formal titles, and where covenant membership isn't a default, and given her background (unsavory profession) and youth (less than a hundred years old) that suggests to me that she's very very focused on her status. Her status in the city, her status in the covenant. Just embracing without permission is forbidden, but for someone who's worked so hard to become so powerful the possibility of having it all wiped out in one fell swoop has to be fairly scary. ****************************** The other thing I want to point out is that this is a game about newly embraced vampires finding there way. You don't know much, if anything, that's in the books. Your sires, the people around you, aren't necessarily going to say, "OK, you have one of five splats to choose from, three give you special diciplines, two give you discounts on certain merits". They're going to say "welcome to the Invictus, drink up". And then you're blood bound. I'm sure there are a range of possible options, and I'm sure that some of the books offer up cities where newly embraced vampires are given all the info and a choice to do whatever they want. I don't really think that makes sense. I want to people to play a game they enjoy, and to ultimately be able to make choices that they want to make. But I also think those choices only become meaningful after the character has had to work a bit for things. Don't know if that really makes sense. Please come back to me with thoughts/comments/opinions/etc. [/QUOTE]
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