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[Character Creation] [VtR] nWoD Vampire Game
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<blockquote data-quote="Graf" data-source="post: 3940714" data-attributes="member: 3087"><p>Blood, </p><p></p><p>Dead Aim means? Normal Firearms specialities are like, pistol. I'm not very keen on a speciality that's broad. If you want it to be a generally applicable ability buy another dot. Is it only supposed to apply if your using the Aim action?</p><p></p><p>For example: Festy's character Archer has a Firearm specialty called "short range". That seems extremely broad to me and also meaningless. (People are good at shooting at things that are closer to them it's a function of the human eyeball and physics).</p><p>[But if it's only within 5 feet, then that could be interesting to me. It depends on the details of what you want.]</p><p></p><p>Take a look at my post about Biggs' Firearms speciality for an idea about what I'll look at when considering whether a specialty is appropriate).</p><p></p><p>Honestly I'll be much more lenient if a specialty adds to the story, or is quirky or interesting (again see Biggs' Academics (Horror Films) speciality).</p><p></p><p>Since you can basically make up anything look at the specialities as a way to personalize your character.</p><p></p><p>For example: LB's Persuasion Speciality is "button-holeing". If he's one-on-one with someone and he can physically put his hands on you he gets a plus one bonus. Does the +1 really matter? No. (he averages 14 dice anyway) </p><p>But it reminds me about the sort of person he is. Nobody but LB has that speciality. (And it's fairly limited, it doesn't help in formal settings, or with anybody who's out of reach or if there's more than one person).</p><p></p><p>Just stuff to think about.</p></blockquote><p></p>
[QUOTE="Graf, post: 3940714, member: 3087"] Blood, Dead Aim means? Normal Firearms specialities are like, pistol. I'm not very keen on a speciality that's broad. If you want it to be a generally applicable ability buy another dot. Is it only supposed to apply if your using the Aim action? For example: Festy's character Archer has a Firearm specialty called "short range". That seems extremely broad to me and also meaningless. (People are good at shooting at things that are closer to them it's a function of the human eyeball and physics). [But if it's only within 5 feet, then that could be interesting to me. It depends on the details of what you want.] Take a look at my post about Biggs' Firearms speciality for an idea about what I'll look at when considering whether a specialty is appropriate). Honestly I'll be much more lenient if a specialty adds to the story, or is quirky or interesting (again see Biggs' Academics (Horror Films) speciality). Since you can basically make up anything look at the specialities as a way to personalize your character. For example: LB's Persuasion Speciality is "button-holeing". If he's one-on-one with someone and he can physically put his hands on you he gets a plus one bonus. Does the +1 really matter? No. (he averages 14 dice anyway) But it reminds me about the sort of person he is. Nobody but LB has that speciality. (And it's fairly limited, it doesn't help in formal settings, or with anybody who's out of reach or if there's more than one person). Just stuff to think about. [/QUOTE]
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[Character Creation] [VtR] nWoD Vampire Game
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