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<blockquote data-quote="Wombat" data-source="post: 2298107" data-attributes="member: 8447"><p>Yep.</p><p></p><p>One of the longest time I spent on creating a single character was in a game of <em>Over The Edge</em>, an incredibly Rules Lite system -- just because there are fewer rules it does not necessarily follow that character creation will be faster or simpler.</p><p></p><p>Personally, I love taking a lot of time to develop good characters. Fast character mechanics are fine for mooks and grogs, but for real characters I take my time, develop backgrounds, come to understand motivations, and general go all Method Acting School on him or her. This process applies whether this is a PC or an NPC -- characters are not simply numbers on a page with a few bits of equipment and a couple of feats. Characters are people and I want to know them.</p><p></p><p>My players are pretty much in the same school; one of the women in the group is more into "build 'em fast, build 'em simple", but the others are crafters. One character went through some very serious discussions over whether this god would prefer him to carry a mace, a maul, a club, or a quarterstaff -- took him 20 minutes just to decide that point, with a lot of background and theological issues brought up in the process. </p><p></p><p>If I am just whipping out a character it is because the character is unimportant, just a bit of background material to aid, sell things, or get killed -- at that point it is down to wargaming mentality. If I am putting together a character that I would like to see advance over a long time, give me all sorts of time. I want to make sure I get him just right. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 2298107, member: 8447"] Yep. One of the longest time I spent on creating a single character was in a game of [I]Over The Edge[/I], an incredibly Rules Lite system -- just because there are fewer rules it does not necessarily follow that character creation will be faster or simpler. Personally, I love taking a lot of time to develop good characters. Fast character mechanics are fine for mooks and grogs, but for real characters I take my time, develop backgrounds, come to understand motivations, and general go all Method Acting School on him or her. This process applies whether this is a PC or an NPC -- characters are not simply numbers on a page with a few bits of equipment and a couple of feats. Characters are people and I want to know them. My players are pretty much in the same school; one of the women in the group is more into "build 'em fast, build 'em simple", but the others are crafters. One character went through some very serious discussions over whether this god would prefer him to carry a mace, a maul, a club, or a quarterstaff -- took him 20 minutes just to decide that point, with a lot of background and theological issues brought up in the process. If I am just whipping out a character it is because the character is unimportant, just a bit of background material to aid, sell things, or get killed -- at that point it is down to wargaming mentality. If I am putting together a character that I would like to see advance over a long time, give me all sorts of time. I want to make sure I get him just right. :) [/QUOTE]
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