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<blockquote data-quote="Technik4" data-source="post: 946451" data-attributes="member: 7211"><p>I thought this was a really interesting section of the DMG, Modifying Character Classes. I'm trying to create a doc that would safely balance any class-changes a character may wish to make.</p><p></p><p>This system is being created with 3.5 in mind.</p><p></p><p></p><p><u>-Class Points-</u></p><p>A Class Point is gained when trading in specific abilities from a core class. A class point must be used to improve the class the ability was taken from. A player may trade his 1st level feat for 1 class point. Additionally, if you are using the Point-Buy system, 3 Point Buy points equal 1 Class Point (max 3).</p><p></p><p>A list of options for each class follows (each entry is worth 1 class point):</p><p></p><p><strong>Barbarian</strong>:</p><p>+10 ft movement</p><p>Rage </p><p></p><p><strong>Bard</strong>:</p><p>No Arcane Spellcasting Failure in Light Armor</p><p>Reduce Skill Points per Level by 2</p><p></p><p><strong>Cleric</strong></p><p>No domain powers</p><p></p><p><strong>Druid</strong></p><p>No Animal Companion</p><p></p><p><strong>Fighter</strong></p><p>No bonus fighter feats at 1st and 2nd levels.</p><p></p><p><strong>Monk</strong></p><p>No Flurry of Blows</p><p></p><p><strong>Paladin</strong></p><p>No Aura of Courage</p><p>No Divine Grace and immunity to disease</p><p>No Spells</p><p></p><p><strong>Ranger</strong></p><p>No Track and Favored Enemy</p><p>No Spells</p><p>No Animal Companion and Wild Empathy</p><p></p><p><strong>Rogue</strong></p><p>No Sneak Attack Dice until level 5</p><p>Reduce Skill Points per Level by 2</p><p></p><p><strong>Sorceror</strong></p><p>No familiar</p><p></p><p><strong>Wizard</strong></p><p>No familiar</p><p>No 0-level spells and scribe scroll</p><p></p><p><u>-Base Changes-</u></p><p>A Base Change affects all levels a player will take in a given class. It does not affect multiclassing, or if the player adds a prestige class, and does not necessarily have to be made at level 1.</p><p></p><p><strong>BAB</strong>: (1 or 2)</p><p></p><p>A player may choose to improve his BAB type by 1. For instance, a sorceror who wishes to move his BAB from +1/2 levels to a rogue/cleric BAB may do so. BAB may not be improved past +1/level. If a player is shifting from a Poor BAB (+1/2 levels) to a Medium BAB (as Rogue/Cleric) it costs 1 class point. To shift from a Medium BAB (as Rogue/Cleric) to a Good BAB (Fighter) costs 2 class points.</p><p></p><p><strong>HD</strong>: (1 per improvement)</p><p></p><p>A player may choose to improve her HD by 1. For instance a sorceror who wishes to move her HD from d4 to d6 may do so. HD may not be improved past D12. Additionally, no class's HD may be improved beyond 2 places higher than it began, so the sorceror could not improve her HD to d10.</p><p></p><p><strong>Skill Points Per Level</strong>: (1 per improvement)</p><p></p><p>A player may choose to improve her skill points per level by 2 or 4. For instance, a sorceror may wish to receive 4 or 6 skill points per level, instead of 2. The maximum base skill points per level a class may have is 8, so a rogue may not improve his skill points per level.</p><p></p><p> </p><p><u>-Saving Throw Changes-</u></p><p>A Saving Throw Change can only be made at first level. It does not affect any future levels in any class, only the first level.</p><p></p><p><strong>Fortitude</strong>: (1)</p><p></p><p>A player may wish to improve her first level fortitude save in a class. If the save is +0, it may be improved to +2. If the save is +2, it cannot be improved. </p><p></p><p><strong>Primary Attribute Shift</strong>: (1)</p><p></p><p>A player may change which attribute is linked to a particular saving throw. For instance a sorceror may wish to make her Will saving throw Charisma based instead of Wisdom based. This change will last the entire character's life, and may not be altered. A saving throw may not have the same primary attribute as another saving throw.</p><p></p><p><strong>Reflex</strong>: (1)</p><p></p><p>A player may wish to improve her first level reflex save in a class. If the save is +0, it may be improved to +2. If the save is +2, it cannot be improved. </p><p></p><p><strong>Will</strong>: (1)</p><p></p><p>A player may wish to improve her first level will save in a class. If the save is +0, it may be improved to +2. If the save is +2, it cannot be improved. </p><p></p><p></p><p><u>-Skill Changes-</u></p><p>A Skill Change affects all levels a player will take in a given class. It does not affect multiclassing, or if the player adds a prestige class, and does not necessarily have to be made at level 1.</p><p></p><p><strong>Class Skills</strong>: (0 or 1)</p><p></p><p>A player may add or trade skills from his class list. 2 non-class skills will become class skills for 1 class point. A player must trade skills with the same ability modifer on a 1 for 1 basis. For instance, a sorceror may trade Knowledge (Arcana) for Knowledge (The Planes). A player may only swap 2 skills.</p><p></p><p><strong>Automatic Skill</strong>: (1)</p><p></p><p>A player may choose to make 1 class skill "automatic". This means that regardless of circumstance when a level is gained, one skill is improved without skill point cost. For instance a sorceror may choose to make Spellcraft an automatic skill. Whenever she gains a level (in any class) she improves her Spellcraft rank by 1.</p><p></p><p>This is the rough draft, what do you think?</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 946451, member: 7211"] I thought this was a really interesting section of the DMG, Modifying Character Classes. I'm trying to create a doc that would safely balance any class-changes a character may wish to make. This system is being created with 3.5 in mind. [u]-Class Points-[/u] A Class Point is gained when trading in specific abilities from a core class. A class point must be used to improve the class the ability was taken from. A player may trade his 1st level feat for 1 class point. Additionally, if you are using the Point-Buy system, 3 Point Buy points equal 1 Class Point (max 3). A list of options for each class follows (each entry is worth 1 class point): [b]Barbarian[/b]: +10 ft movement Rage [b]Bard[/b]: No Arcane Spellcasting Failure in Light Armor Reduce Skill Points per Level by 2 [b]Cleric[/b] No domain powers [b]Druid[/b] No Animal Companion [b]Fighter[/b] No bonus fighter feats at 1st and 2nd levels. [b]Monk[/b] No Flurry of Blows [b]Paladin[/b] No Aura of Courage No Divine Grace and immunity to disease No Spells [b]Ranger[/b] No Track and Favored Enemy No Spells No Animal Companion and Wild Empathy [b]Rogue[/b] No Sneak Attack Dice until level 5 Reduce Skill Points per Level by 2 [b]Sorceror[/b] No familiar [b]Wizard[/b] No familiar No 0-level spells and scribe scroll [u]-Base Changes-[/u] A Base Change affects all levels a player will take in a given class. It does not affect multiclassing, or if the player adds a prestige class, and does not necessarily have to be made at level 1. [b]BAB[/b]: (1 or 2) A player may choose to improve his BAB type by 1. For instance, a sorceror who wishes to move his BAB from +1/2 levels to a rogue/cleric BAB may do so. BAB may not be improved past +1/level. If a player is shifting from a Poor BAB (+1/2 levels) to a Medium BAB (as Rogue/Cleric) it costs 1 class point. To shift from a Medium BAB (as Rogue/Cleric) to a Good BAB (Fighter) costs 2 class points. [b]HD[/b]: (1 per improvement) A player may choose to improve her HD by 1. For instance a sorceror who wishes to move her HD from d4 to d6 may do so. HD may not be improved past D12. Additionally, no class's HD may be improved beyond 2 places higher than it began, so the sorceror could not improve her HD to d10. [b]Skill Points Per Level[/b]: (1 per improvement) A player may choose to improve her skill points per level by 2 or 4. For instance, a sorceror may wish to receive 4 or 6 skill points per level, instead of 2. The maximum base skill points per level a class may have is 8, so a rogue may not improve his skill points per level. [u]-Saving Throw Changes-[/u] A Saving Throw Change can only be made at first level. It does not affect any future levels in any class, only the first level. [b]Fortitude[/b]: (1) A player may wish to improve her first level fortitude save in a class. If the save is +0, it may be improved to +2. If the save is +2, it cannot be improved. [b]Primary Attribute Shift[/b]: (1) A player may change which attribute is linked to a particular saving throw. For instance a sorceror may wish to make her Will saving throw Charisma based instead of Wisdom based. This change will last the entire character's life, and may not be altered. A saving throw may not have the same primary attribute as another saving throw. [b]Reflex[/b]: (1) A player may wish to improve her first level reflex save in a class. If the save is +0, it may be improved to +2. If the save is +2, it cannot be improved. [b]Will[/b]: (1) A player may wish to improve her first level will save in a class. If the save is +0, it may be improved to +2. If the save is +2, it cannot be improved. [u]-Skill Changes-[/u] A Skill Change affects all levels a player will take in a given class. It does not affect multiclassing, or if the player adds a prestige class, and does not necessarily have to be made at level 1. [b]Class Skills[/b]: (0 or 1) A player may add or trade skills from his class list. 2 non-class skills will become class skills for 1 class point. A player must trade skills with the same ability modifer on a 1 for 1 basis. For instance, a sorceror may trade Knowledge (Arcana) for Knowledge (The Planes). A player may only swap 2 skills. [b]Automatic Skill[/b]: (1) A player may choose to make 1 class skill "automatic". This means that regardless of circumstance when a level is gained, one skill is improved without skill point cost. For instance a sorceror may choose to make Spellcraft an automatic skill. Whenever she gains a level (in any class) she improves her Spellcraft rank by 1. This is the rough draft, what do you think? Technik [/QUOTE]
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