Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Character Death and GM Force
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6197412" data-attributes="member: 4937"><p>I'm in to the 3rd real life year of a campaign, at over 60 sessions. The rules are generally D&D 3.X or would be familiar to anyone with experience in 3.X (they are as different from 3.0 as 3.5 is from 3.0). </p><p></p><p>I've had 6 players most of the campaign. I've had 8 PC deaths, largely in two brutal sessions, with basically zero DM force in use. In 7 of the 8 cases, the PC death occurred when party cohesion broke down, the group stopped playing as a team, and the party became separated. In the 8th case, the PC death occurred facing the mini-boss that had been the central antagonist for the first two years of play. In that last case, I wouldn't have stopped the death but might have arranged to allow the PC to return from the dead, but the player was moving to another state and so would have to quit the game anyway. This made the death an appropriate dramatic finish. In the other cases, there just wasn't a good excuse or method for bringing the party members back, and though I had a dramatic hook possible for one of them to survive it would have seemed like favoritism in context to save one character and not one of the others.</p><p></p><p>I LOATHE PC death. It isn't fun for anyone, least of all the DM who is suddenly deprived of continuity in the story and a host of plot hooks and depth. I have only a single survivor at this point from the original party, and all those deaths take away a certain amount of value from the story. The only thing I loathe worse in an RPG than PC death is no real possibility of PC death. If DM force is being used to ensure that the PC's can't die, and that all failures are softened to something palatable to the player and all falls occur onto a softened play ground surface, then the story just doesn't feel as satisfying to me. As player who earned a death, if I knew the DM had saved me from it, the character would still feel dead to me and continuing to play it would feel like cheating. </p><p></p><p>I do 'fail foward' running a game for my 8 year old daughters who likely can't emotionally deal with the trauma of losing a character or anything else dramatic and where I really am being careful when treading around grief, loss, murder, and any other adult theme. But as a general assumed resolution method, I don't think it works for a fantasy RPG or really any game where violent combat is central to the mechanics and play. </p><p></p><p>As player in a game with other adults, I wouldn't want the game to work that way and so as a GM in a game I don't have the game work that way either.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6197412, member: 4937"] I'm in to the 3rd real life year of a campaign, at over 60 sessions. The rules are generally D&D 3.X or would be familiar to anyone with experience in 3.X (they are as different from 3.0 as 3.5 is from 3.0). I've had 6 players most of the campaign. I've had 8 PC deaths, largely in two brutal sessions, with basically zero DM force in use. In 7 of the 8 cases, the PC death occurred when party cohesion broke down, the group stopped playing as a team, and the party became separated. In the 8th case, the PC death occurred facing the mini-boss that had been the central antagonist for the first two years of play. In that last case, I wouldn't have stopped the death but might have arranged to allow the PC to return from the dead, but the player was moving to another state and so would have to quit the game anyway. This made the death an appropriate dramatic finish. In the other cases, there just wasn't a good excuse or method for bringing the party members back, and though I had a dramatic hook possible for one of them to survive it would have seemed like favoritism in context to save one character and not one of the others. I LOATHE PC death. It isn't fun for anyone, least of all the DM who is suddenly deprived of continuity in the story and a host of plot hooks and depth. I have only a single survivor at this point from the original party, and all those deaths take away a certain amount of value from the story. The only thing I loathe worse in an RPG than PC death is no real possibility of PC death. If DM force is being used to ensure that the PC's can't die, and that all failures are softened to something palatable to the player and all falls occur onto a softened play ground surface, then the story just doesn't feel as satisfying to me. As player who earned a death, if I knew the DM had saved me from it, the character would still feel dead to me and continuing to play it would feel like cheating. I do 'fail foward' running a game for my 8 year old daughters who likely can't emotionally deal with the trauma of losing a character or anything else dramatic and where I really am being careful when treading around grief, loss, murder, and any other adult theme. But as a general assumed resolution method, I don't think it works for a fantasy RPG or really any game where violent combat is central to the mechanics and play. As player in a game with other adults, I wouldn't want the game to work that way and so as a GM in a game I don't have the game work that way either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Character Death and GM Force
Top