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Character Death and The Rest of the Night
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<blockquote data-quote="Stormborn" data-source="post: 3034336" data-attributes="member: 14041"><p>As a Player:</p><p>Given that my wife plays as well I would stay and watch. However, if that were not the case it would largely depend on the GM and other players. Most likely I would still hang out and watch, but if it was a game that I wasn't having a lot of fun with I would probablly just take that as a chance to bow out and go home. </p><p></p><p>As part of the party: </p><p>Make every effort to get back to a place where the player could rejoin the party, with the same PC or a new one, ASAP if at all possible. If its not possible then I say I'm sorry and keep going. </p><p></p><p>As the GM:</p><p>I want people to be able to play, and I hate PC death due to bad die rolls. I would do one of the following if at all possible:</p><p>- have one of the humanoid NPCs that the party has been fighting defect. He was a slave and didn't want to fight anyway, he has learned of a terrible secret part of his master's plan and knows he is doomed and just wants to live, or something. May not be the best solution but its better than nothing. "Sorry your 5th level Paladin died Bob, here is a 2nd level Goblin Rogue if you want to play for the rest of the session. He was a henchman in charge of maintaining the traps and accidently saw that he was slated to be sacrificed next full moon. He will help the party if they promise to get him out safely." Then the player can decide if he wants to develop the Goblin into a full PC or roll up a new one once they are out of the dungeon.</p><p>- Do some fast and dirty "PC as Ghost" rules depending on the PC in question. A magic user would probablly be OK,especially a bard, but a fighter type would suffer. But, as I have players who are mainly interested in character interaction rather than always killing stuff they would likely go for it. </p><p>- Depending on the campaign at the end of the combat I might let the others take a 5-10 min break. During which I would run a conversation that the dead PC has in the afterlife. A being would make a deal with them, they can come back to life...for a price. Most likely that price would be a negative level/xp, but would be a good chance to get tricksy with the character. I might tell the player that he will still have to role up a new PC but that he can play this one as is for the rest of the current adventure. Afterwards I would have the PC become an NPC that was slowely being turned to the purposes of whatever being raised him.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3034336, member: 14041"] As a Player: Given that my wife plays as well I would stay and watch. However, if that were not the case it would largely depend on the GM and other players. Most likely I would still hang out and watch, but if it was a game that I wasn't having a lot of fun with I would probablly just take that as a chance to bow out and go home. As part of the party: Make every effort to get back to a place where the player could rejoin the party, with the same PC or a new one, ASAP if at all possible. If its not possible then I say I'm sorry and keep going. As the GM: I want people to be able to play, and I hate PC death due to bad die rolls. I would do one of the following if at all possible: - have one of the humanoid NPCs that the party has been fighting defect. He was a slave and didn't want to fight anyway, he has learned of a terrible secret part of his master's plan and knows he is doomed and just wants to live, or something. May not be the best solution but its better than nothing. "Sorry your 5th level Paladin died Bob, here is a 2nd level Goblin Rogue if you want to play for the rest of the session. He was a henchman in charge of maintaining the traps and accidently saw that he was slated to be sacrificed next full moon. He will help the party if they promise to get him out safely." Then the player can decide if he wants to develop the Goblin into a full PC or roll up a new one once they are out of the dungeon. - Do some fast and dirty "PC as Ghost" rules depending on the PC in question. A magic user would probablly be OK,especially a bard, but a fighter type would suffer. But, as I have players who are mainly interested in character interaction rather than always killing stuff they would likely go for it. - Depending on the campaign at the end of the combat I might let the others take a 5-10 min break. During which I would run a conversation that the dead PC has in the afterlife. A being would make a deal with them, they can come back to life...for a price. Most likely that price would be a negative level/xp, but would be a good chance to get tricksy with the character. I might tell the player that he will still have to role up a new PC but that he can play this one as is for the rest of the current adventure. Afterwards I would have the PC become an NPC that was slowely being turned to the purposes of whatever being raised him. [/QUOTE]
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