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Character Death and The Rest of the Night
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3034477" data-attributes="member: 20805"><p>Been there, done that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Depends on the game, the group, and the scenario...not to mention what else is available. Possible options include, but are not limited to: Co-Dm by running the BBEG minions...*not* the BBEG himself...., Play the part of a re-curring NPC {minor baddie or introduced goodie} for the rest of the session, roll up a new character, serve drinks, leer at the hottie player, grab the PS2 and crank up Ghost Recon, play M:tG, read comic books, work on my next time as DM, kibitz as the rules-helper, make brownies {not *those* kind <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> }, sit back and watch the show .... sit on my rear and feel sorry for myself... ya know, lots of things.</p><p>My normal reaction would be to play NPC or kibitz.</p><p></p><p></p><p>Say something like 'gee, that sucks..' if player is sitting on his/her rear feeling sorry for themselves, suggest any/all of the above as ways to do something else...continue playing my character's motivations and either pursue the original goal or seek healing/resurrection for the slain PC.</p><p></p><p></p><p>Say something like 'gee, that sucks..' if the playe... oh wait, I already said that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Add: Provide opportunities for player to run NPC minions, help with rules, perhaps slip in a good NPC if it fits the scenario...and if player chooses to work on a new character, inform them in no uncertain terms that its game time and they are welcome to not interupt with questions about what their new character will be like.</p><p></p><p></p><p>So much depends on the group's normal behavior and understanding of the rules. I have done pretty much all of the above when my character got sidelined from either death or split up parties.... even due to a party that was a bit large {13 players gets a bit sticky...}</p><p></p><p>And... I agree with Dross, I prefer that the lack of Dues Ex sillyness and having the threat of death/disable result in OOC downtime... perhaps that will encourage the players to not split forces and be more careful in combat... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3034477, member: 20805"] Been there, done that :) Depends on the game, the group, and the scenario...not to mention what else is available. Possible options include, but are not limited to: Co-Dm by running the BBEG minions...*not* the BBEG himself...., Play the part of a re-curring NPC {minor baddie or introduced goodie} for the rest of the session, roll up a new character, serve drinks, leer at the hottie player, grab the PS2 and crank up Ghost Recon, play M:tG, read comic books, work on my next time as DM, kibitz as the rules-helper, make brownies {not *those* kind :lol: }, sit back and watch the show .... sit on my rear and feel sorry for myself... ya know, lots of things. My normal reaction would be to play NPC or kibitz. Say something like 'gee, that sucks..' if player is sitting on his/her rear feeling sorry for themselves, suggest any/all of the above as ways to do something else...continue playing my character's motivations and either pursue the original goal or seek healing/resurrection for the slain PC. Say something like 'gee, that sucks..' if the playe... oh wait, I already said that :) Add: Provide opportunities for player to run NPC minions, help with rules, perhaps slip in a good NPC if it fits the scenario...and if player chooses to work on a new character, inform them in no uncertain terms that its game time and they are welcome to not interupt with questions about what their new character will be like. So much depends on the group's normal behavior and understanding of the rules. I have done pretty much all of the above when my character got sidelined from either death or split up parties.... even due to a party that was a bit large {13 players gets a bit sticky...} And... I agree with Dross, I prefer that the lack of Dues Ex sillyness and having the threat of death/disable result in OOC downtime... perhaps that will encourage the players to not split forces and be more careful in combat... :) [/QUOTE]
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