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Character Death from DM perspective
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<blockquote data-quote="Talon5" data-source="post: 1297337" data-attributes="member: 14435"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>In the campaigns I have played/GMed in in recent years we have made a great effort to avoid getting killed due to level lose and such. Also the GMs (myself and one other fellow) make it rather difficult to gain access to a Cleric that has the strength (level) to raise the dead.</p><p></p><p>Locating Diamonds is difficult because everyone that has the money and could ever consider doing a Raising of the Dead for themselves is collecting them. In fact I had a merchant sell a 500 gp diamond to the party for 1000 gp (which a Player told me made the Diamond worth 1000 gp now so they could cut it in half and have two 500 gp diamonds). </p><p></p><p>But the thing I wanted to point out was that- good role playing would point to something obvious here - "you friggin' blasted me again, you prick, I almost died!" which should bring down a lot of roleplaying issues.</p><p></p><p>(Yes, Bob I Play Alran and him yelling -"watch out Hruda/Dorga," (our Monk and our Rogue) before blasting the area with a Fireball or Lightning Bolt is the same idea. Each has good Ref saves and that little special ability called evasion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> )</p><p></p><p>Something else- anyone that makes a habit of blasting my mage with a spell he is obviously gonna take damage from is gonna get very little or no help from my character/me in that fight or the next one, because they are quite obviously not my friend or someone that I want covering my back.</p><p></p><p>Any NPCs to suggest getting rid of the Cleric and hiring a newer one- one that is with a Good god (Pelor, Heironous, etc come to mind).</p><p></p><p>Good luck, and may your dice always roll well</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Talon5, post: 1297337, member: 14435"] :) In the campaigns I have played/GMed in in recent years we have made a great effort to avoid getting killed due to level lose and such. Also the GMs (myself and one other fellow) make it rather difficult to gain access to a Cleric that has the strength (level) to raise the dead. Locating Diamonds is difficult because everyone that has the money and could ever consider doing a Raising of the Dead for themselves is collecting them. In fact I had a merchant sell a 500 gp diamond to the party for 1000 gp (which a Player told me made the Diamond worth 1000 gp now so they could cut it in half and have two 500 gp diamonds). But the thing I wanted to point out was that- good role playing would point to something obvious here - "you friggin' blasted me again, you prick, I almost died!" which should bring down a lot of roleplaying issues. (Yes, Bob I Play Alran and him yelling -"watch out Hruda/Dorga," (our Monk and our Rogue) before blasting the area with a Fireball or Lightning Bolt is the same idea. Each has good Ref saves and that little special ability called evasion. :p ) Something else- anyone that makes a habit of blasting my mage with a spell he is obviously gonna take damage from is gonna get very little or no help from my character/me in that fight or the next one, because they are quite obviously not my friend or someone that I want covering my back. Any NPCs to suggest getting rid of the Cleric and hiring a newer one- one that is with a Good god (Pelor, Heironous, etc come to mind). Good luck, and may your dice always roll well :) [/QUOTE]
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