Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Character Death from DM perspective
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 29503" data-attributes="member: 2067"><p><strong>Making Death Fearful</strong></p><p></p><p>There are a few ways to accomplish this:</p><p></p><p>1 -- Character Background. Never underestimate the power of a good story. If the players feel their PC's are important, have a history, and that the fate of the world may be resting on *this* guy's shoulders, they may not be apt to throw away their life. Similarly, the closer they are connected to the world, the less likely they are to throw away their lives.</p><p></p><p>2 -- The Effect of Death: Death is a big event, not just in the lives of the dying, but in the lives of those closest to them. NPC's can start viewing the PC party with apprehension -- how many people who have known them have died? How have they been killed? The ability of NPC reactions to sway PC opinion can be good. If they're not the Good Guys anymore, many will feel pretty bad...unless they want to run an evil campaign, and then, making them fear death is just not that feasable. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Have a funeral, show the PC's family and friends weeping over the fate, seeking someone to blame...if the players don't feel like they've caused a great sadness with their careless death, this can help that.</p><p></p><p>3 -- No resurrection for you!: Perhaps the spirit is happy in the afterlife. Perhaps the gods will not release the soul. Perhaps they should be turned into Undead, bent on vengeance against their former friends. This is perhaps the cheapest method, but it's also the easiest. Simply say "Oh, you don't come back. The gods refuse to give your soul back, and, you know what, you're pretty friggin' happy in this idyllic paradise where no clerics try to kill you."</p><p></p><p>I'm wondering how a party battle so large as to induce death was cause in the first place? In-party dissonance is not a good thing...a bit of conflict, fine, but this?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 29503, member: 2067"] [b]Making Death Fearful[/b] There are a few ways to accomplish this: 1 -- Character Background. Never underestimate the power of a good story. If the players feel their PC's are important, have a history, and that the fate of the world may be resting on *this* guy's shoulders, they may not be apt to throw away their life. Similarly, the closer they are connected to the world, the less likely they are to throw away their lives. 2 -- The Effect of Death: Death is a big event, not just in the lives of the dying, but in the lives of those closest to them. NPC's can start viewing the PC party with apprehension -- how many people who have known them have died? How have they been killed? The ability of NPC reactions to sway PC opinion can be good. If they're not the Good Guys anymore, many will feel pretty bad...unless they want to run an evil campaign, and then, making them fear death is just not that feasable. :) Have a funeral, show the PC's family and friends weeping over the fate, seeking someone to blame...if the players don't feel like they've caused a great sadness with their careless death, this can help that. 3 -- No resurrection for you!: Perhaps the spirit is happy in the afterlife. Perhaps the gods will not release the soul. Perhaps they should be turned into Undead, bent on vengeance against their former friends. This is perhaps the cheapest method, but it's also the easiest. Simply say "Oh, you don't come back. The gods refuse to give your soul back, and, you know what, you're pretty friggin' happy in this idyllic paradise where no clerics try to kill you." I'm wondering how a party battle so large as to induce death was cause in the first place? In-party dissonance is not a good thing...a bit of conflict, fine, but this? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Character Death from DM perspective
Top