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Character Death from DM perspective
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<blockquote data-quote="Ace32" data-source="post: 29527" data-attributes="member: 391"><p>Well, the party I DM has a pretty dumb cleric, player-wise. He never bothers to check to see if anybody is in the way of any of his area spells or attacks, and is a large pyro (the player), so he finds it fun to use all his "large exploding boom spells" .. much to the dismay of our group.. and never heals anybody until after the battle is over - if they 'remind him'.</p><p></p><p>I think the idea of 'a happy afterlife' is the only feasible one for our campaign.. based on the way it runs (PCs are good, but not really on the side of the law where they are). I really don't wanna punish the players that keep dying though (our mage is one of the best roleplayers we have, and is just the victim of circumstance).</p></blockquote><p></p>
[QUOTE="Ace32, post: 29527, member: 391"] Well, the party I DM has a pretty dumb cleric, player-wise. He never bothers to check to see if anybody is in the way of any of his area spells or attacks, and is a large pyro (the player), so he finds it fun to use all his "large exploding boom spells" .. much to the dismay of our group.. and never heals anybody until after the battle is over - if they 'remind him'. I think the idea of 'a happy afterlife' is the only feasible one for our campaign.. based on the way it runs (PCs are good, but not really on the side of the law where they are). I really don't wanna punish the players that keep dying though (our mage is one of the best roleplayers we have, and is just the victim of circumstance). [/QUOTE]
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Character Death from DM perspective
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