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*TTRPGs General
Character Death from DM perspective
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<blockquote data-quote="Quickbeam" data-source="post: 29731" data-attributes="member: 635"><p>That's very shrewd and massively entertaining <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> !! Rest assured that this idea will be used by me at some point in the future...</p><p></p><p>As for other suggestions Ace32:</p><p>-- You could institute large chances for system shock/resurrection failure making returns from the grave increasingly more difficult.</p><p>-- You could rule that each soul is only capable of being resurrected a finite number of times. In our group, there was a time when each player rolled a 1d4 when a new character was created, and that result functioned as the maximum number of times the PC could be brought back.</p><p>-- The most common method for discouraging rampant raising of the dead (as noted by darkness and Ammianus) is to make the process more arduous and costly. Not every cleric is going to be willing to resurrect any old body placed before them, regardless of the fee being offered.</p><p></p><p>Just because it is <em>possible</em> for characters to gain second and third bites at the proverbial apple, doesn't mean that death should have no penalty. Only one player in our group treats the concept of PC death, level loss, and resurrection as a minor nuisance...an inconvenience in the game flow. He's a power gamer who spends tons of effort on his characters, but ultimately expects life restoring spells to be tossed about like candy from a Pez dispenser. We aren't going to change his attitudes despite the fact the campaign world around his characters does not support his misguided beliefs. *shrug* Not every player will fear or respect PC death, just do your best to maintain a sane and enjoyable gaming universe.</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 29731, member: 635"] That's very shrewd and massively entertaining :p !! Rest assured that this idea will be used by me at some point in the future... As for other suggestions Ace32: -- You could institute large chances for system shock/resurrection failure making returns from the grave increasingly more difficult. -- You could rule that each soul is only capable of being resurrected a finite number of times. In our group, there was a time when each player rolled a 1d4 when a new character was created, and that result functioned as the maximum number of times the PC could be brought back. -- The most common method for discouraging rampant raising of the dead (as noted by darkness and Ammianus) is to make the process more arduous and costly. Not every cleric is going to be willing to resurrect any old body placed before them, regardless of the fee being offered. Just because it is [i]possible[/i] for characters to gain second and third bites at the proverbial apple, doesn't mean that death should have no penalty. Only one player in our group treats the concept of PC death, level loss, and resurrection as a minor nuisance...an inconvenience in the game flow. He's a power gamer who spends tons of effort on his characters, but ultimately expects life restoring spells to be tossed about like candy from a Pez dispenser. We aren't going to change his attitudes despite the fact the campaign world around his characters does not support his misguided beliefs. *shrug* Not every player will fear or respect PC death, just do your best to maintain a sane and enjoyable gaming universe. [/QUOTE]
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