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*TTRPGs General
Character Death from DM perspective
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<blockquote data-quote="Tewligan" data-source="post: 30941" data-attributes="member: 2191"><p>In my campaign, a character can only come back once - the soul can't take the strain of being jerked back to life more than that. Also, the raise spells don't bring the soul back all nice and tidy-like. Instead, the spell is used to send the stiff's companions to whatever plane he's wound up on so that they can retrieve him. The character may not have gone to a place matching his alignment, either - one character in my campaign who showed no particular religious inclination went to an eternal battlefield of the dead after being slain by a zealous cleric of an evil war god. Not a pleasant place, and he was quite pleased when the party fought their way to him.</p><p> Plus, clerics who can cast the raise spells are probably going to expect a big favor or quest, in addition to a hefty buncha gold. The prospect of coughing up lots of cash, undertaking two (probably treasure-light) adventures, and knowing that they only get one second chance tends to make my players properly respectful of the Grim Reaper.</p></blockquote><p></p>
[QUOTE="Tewligan, post: 30941, member: 2191"] In my campaign, a character can only come back once - the soul can't take the strain of being jerked back to life more than that. Also, the raise spells don't bring the soul back all nice and tidy-like. Instead, the spell is used to send the stiff's companions to whatever plane he's wound up on so that they can retrieve him. The character may not have gone to a place matching his alignment, either - one character in my campaign who showed no particular religious inclination went to an eternal battlefield of the dead after being slain by a zealous cleric of an evil war god. Not a pleasant place, and he was quite pleased when the party fought their way to him. Plus, clerics who can cast the raise spells are probably going to expect a big favor or quest, in addition to a hefty buncha gold. The prospect of coughing up lots of cash, undertaking two (probably treasure-light) adventures, and knowing that they only get one second chance tends to make my players properly respectful of the Grim Reaper. [/QUOTE]
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Character Death from DM perspective
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