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Character Death Variant
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7538661" data-attributes="member: 15882"><p>As Saelorn says, it's just like 3.5 except, instead of negative hit points, you are giving them the hit points in advance.</p><p></p><p>The difference is, in 3.5, unless you had a feat, Diehard, you automatically went unconscious. </p><p></p><p>There's nothing wrong with the method your describing other than it's a bit harsher than 5e where you can get smashed for 30 damage when you are at 5 hit points and still live. It's more like previous editions and it works.</p><p></p><p>It was always very tense when you got down to low double digit Hit points in 3.5 because a crit could drop you dead. Personally, since I started playing 5e, I don't ever get woried when my Hit Points get in the single digits because, you can't actually die from a hit...</p><p></p><p>...You can only die from failing 3 saves.</p><p></p><p>The exception is Massive damage: a Crit at first level can kill you anyways because you can easily be hit for double your hit points, so there's that. You're squishy at first no matter what.</p><p></p><p>Here's a question: What happens if you decide to go unconscious? Do you make Death Saves or are you out for the encounter.</p><p></p><p>Here's my beef with 3e unconsciousness and, probably, one of the reasons 5e changed it to 3 death saves: It sucks to be unconscious for the whole fight. The advantage of never going below 0 and never dying at 0 is you can always be healed up and fight some more. It was painful in 3.5 watching people fight while you made a death save to stabilize and, even if you did get healed, it might not be enough to put you over 0...so you just sat there, turn after turn, waiting. Once you were up? You got the hell out of dodge...unless a tpk was imminent. In which case you risked death again.</p><p></p><p>So, back to that question: what will players do once they are unconcious? How will they get revived? And how will you make it not suck to sit, round after round, waiting while you wait for someone to do enough healing to get you back over that threshold? Because, I think, that's just as important as the whole death thing.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7538661, member: 15882"] As Saelorn says, it's just like 3.5 except, instead of negative hit points, you are giving them the hit points in advance. The difference is, in 3.5, unless you had a feat, Diehard, you automatically went unconscious. There's nothing wrong with the method your describing other than it's a bit harsher than 5e where you can get smashed for 30 damage when you are at 5 hit points and still live. It's more like previous editions and it works. It was always very tense when you got down to low double digit Hit points in 3.5 because a crit could drop you dead. Personally, since I started playing 5e, I don't ever get woried when my Hit Points get in the single digits because, you can't actually die from a hit... ...You can only die from failing 3 saves. The exception is Massive damage: a Crit at first level can kill you anyways because you can easily be hit for double your hit points, so there's that. You're squishy at first no matter what. Here's a question: What happens if you decide to go unconscious? Do you make Death Saves or are you out for the encounter. Here's my beef with 3e unconsciousness and, probably, one of the reasons 5e changed it to 3 death saves: It sucks to be unconscious for the whole fight. The advantage of never going below 0 and never dying at 0 is you can always be healed up and fight some more. It was painful in 3.5 watching people fight while you made a death save to stabilize and, even if you did get healed, it might not be enough to put you over 0...so you just sat there, turn after turn, waiting. Once you were up? You got the hell out of dodge...unless a tpk was imminent. In which case you risked death again. So, back to that question: what will players do once they are unconcious? How will they get revived? And how will you make it not suck to sit, round after round, waiting while you wait for someone to do enough healing to get you back over that threshold? Because, I think, that's just as important as the whole death thing. [/QUOTE]
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