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Character Death Variant
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<blockquote data-quote="hawkeyefan" data-source="post: 7538698" data-attributes="member: 6785785"><p>Right. That lack of feeling worried is one of the things I'd like to change. That's one of the things that led me to this idea. We're considering a grittier game, which I won't be DMing, but which the DM asked for ideas other than those in the DMG on how to achieve that feel. </p><p></p><p></p><p></p><p>Right. I figured the boost in starting HP may help that, but ultimately it's probably not as much of a change in this regard. At first level, a Crit could be the end for the character. </p><p></p><p></p><p></p><p>The way I picture it is that you're unconscious until you either receive healing of some sort, or until the encounter is over. </p><p></p><p></p><p></p><p>Sure, that's all valid. No one likes to sit out. I think that's part of the appeal of staying up when you're in the Base HP range (another name for this would likely be better....maybe Vitality Points or something like that); it's a risk to stay up, but you have that option. Otherwise, you drop and then you're waiting for healing just like you would be under the normal rules.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7538698, member: 6785785"] Right. That lack of feeling worried is one of the things I'd like to change. That's one of the things that led me to this idea. We're considering a grittier game, which I won't be DMing, but which the DM asked for ideas other than those in the DMG on how to achieve that feel. Right. I figured the boost in starting HP may help that, but ultimately it's probably not as much of a change in this regard. At first level, a Crit could be the end for the character. The way I picture it is that you're unconscious until you either receive healing of some sort, or until the encounter is over. Sure, that's all valid. No one likes to sit out. I think that's part of the appeal of staying up when you're in the Base HP range (another name for this would likely be better....maybe Vitality Points or something like that); it's a risk to stay up, but you have that option. Otherwise, you drop and then you're waiting for healing just like you would be under the normal rules. [/QUOTE]
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