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*TTRPGs General
Character Death - what do you do?
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<blockquote data-quote="ThirdWizard" data-source="post: 3200512" data-attributes="member: 12037"><p>They get raised.</p><p></p><p>Hmmm... in the past 5 years I think I've seen a total of 1 dead character not get raised. That time was because we were out in the wilderness at the time (I was playing a PC at the time) and it wasn't an option. Usually we play very urban games with ties to organizations who have a vested interest in us being alive and have plenty of money in order to buy our own ressurection if need be.</p><p></p><p>In the game I'm running right now (12th level) there is a death roughly once every other session, though the number might actually be a bit higher. With the massive damage, saves versus death, and other effects that are going on even at that mid level, I can't imagine <em>not</em> playing with easy ressurection. In just three or four levels, I expect at least one PC death a session.</p><p></p><p>I also instituted an XP Debt system into the game because book keeping would be a nightmare. When a PC dies and is brought back, he or she has to gain extra XP to level, which poofs away as soon as it's earned (can't be used to make magical items or cast spells). Only after this is paid off will the PC start to earn XP normally again. This penalty is usually higher than the normal XP penalty to make up for the fact that the PC isn't losing a level, though they will fall behind eventually.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3200512, member: 12037"] They get raised. Hmmm... in the past 5 years I think I've seen a total of 1 dead character not get raised. That time was because we were out in the wilderness at the time (I was playing a PC at the time) and it wasn't an option. Usually we play very urban games with ties to organizations who have a vested interest in us being alive and have plenty of money in order to buy our own ressurection if need be. In the game I'm running right now (12th level) there is a death roughly once every other session, though the number might actually be a bit higher. With the massive damage, saves versus death, and other effects that are going on even at that mid level, I can't imagine [i]not[/i] playing with easy ressurection. In just three or four levels, I expect at least one PC death a session. I also instituted an XP Debt system into the game because book keeping would be a nightmare. When a PC dies and is brought back, he or she has to gain extra XP to level, which poofs away as soon as it's earned (can't be used to make magical items or cast spells). Only after this is paid off will the PC start to earn XP normally again. This penalty is usually higher than the normal XP penalty to make up for the fact that the PC isn't losing a level, though they will fall behind eventually. [/QUOTE]
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Character Death - what do you do?
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