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General Tabletop Discussion
*TTRPGs General
Character Death - what do you do?
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<blockquote data-quote="wjptcs" data-source="post: 3202024" data-attributes="member: 39809"><p>Its not a matter of penalizing a player for his character dying, its a matter of how the game is being played. If you can just bring back in a character at 1 level lower, where is the adventure in that. Most players wont worry about the consequences and just do stupid stuff that gets them killed, along with others. They will just say " oh well, I can just bring him back". If the party is such a low level that they dont have access to a ressurection of some sort, than thats unfortunate. So draw up a new character, and start again. Thats what the game is about. With no risk of dying the game loses its thrill. If your players can not handle the concept of their characters possible dying (because its gonna happen) then maybe they should stick to a game that has a SAVE and RELOAD feature.</p><p></p><p>I know you dont want a player whose character has died to be out of the adventure for good, but thats what happens sometimes. Let them run a NPC for a while, or help with some monsters, but when you just start giving out characters that have no background or history with the group, it takes all the feeling out of the game. </p><p></p><p>I know most players today wont agree with me on this, but thats the way I grew up playing. I know how much it sucks when your character dies with no way back. I also know its not much fun playing a chacter who you have hastily drawn up out of the book, or subbed in just for the sake of gameplay. It may seem like your still part of the group, but you wont really be for quite some time.</p><p></p><p>I do play with several groups today that have little or no penalty for dying. Its fun to play and not worry about dying for good, but its just seems to take away from the game and eventually it get boring.</p></blockquote><p></p>
[QUOTE="wjptcs, post: 3202024, member: 39809"] Its not a matter of penalizing a player for his character dying, its a matter of how the game is being played. If you can just bring back in a character at 1 level lower, where is the adventure in that. Most players wont worry about the consequences and just do stupid stuff that gets them killed, along with others. They will just say " oh well, I can just bring him back". If the party is such a low level that they dont have access to a ressurection of some sort, than thats unfortunate. So draw up a new character, and start again. Thats what the game is about. With no risk of dying the game loses its thrill. If your players can not handle the concept of their characters possible dying (because its gonna happen) then maybe they should stick to a game that has a SAVE and RELOAD feature. I know you dont want a player whose character has died to be out of the adventure for good, but thats what happens sometimes. Let them run a NPC for a while, or help with some monsters, but when you just start giving out characters that have no background or history with the group, it takes all the feeling out of the game. I know most players today wont agree with me on this, but thats the way I grew up playing. I know how much it sucks when your character dies with no way back. I also know its not much fun playing a chacter who you have hastily drawn up out of the book, or subbed in just for the sake of gameplay. It may seem like your still part of the group, but you wont really be for quite some time. I do play with several groups today that have little or no penalty for dying. Its fun to play and not worry about dying for good, but its just seems to take away from the game and eventually it get boring. [/QUOTE]
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Character Death - what do you do?
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