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General Tabletop Discussion
*TTRPGs General
Character Death - what do you do?
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<blockquote data-quote="mmu1" data-source="post: 3202044" data-attributes="member: 319"><p>I handle it in this way:</p><p></p><p>A new player bringing in a new character: Start at the same level as the lowest-level PC in the party, with just enough XP to be that level. I don't like punishing people for joining the game at a later date, but I don't think there's any logical reason why they'd have a character with <em>more</em> XP than anyone who did play longer than they did. (which is what you end up with when people bring in new players at average party level, or some such) Wealth as per the DMG, with no more than 1/2 of it to be spent on any single item.</p><p></p><p>A replacament for an established PC (for whatever reason - death, boredom): Create a PC that has 1000 x (level of your old PC) fewer XP than your old character. That way, things stay fair, and how recently someone's character leveled doesn't affect the severity of the penalty. Wealth as per the DMG, with no more than 1/2 of it to be spent on any single item.</p><p></p><p>Though fundamentally, I'm actually opposed to penalizing players for character death by XP loss... Chiefly because the various classes do not, in my opinion, come even close to being exposed to an equal risk of death (unless the GM resorts to metagame solutions that might, if nothing else, nullify sound player tactics, and most likely feel contrived), but also because it's the player's XP, not the PCs. I just haven't been able to come up with a better solution that still makes PC death something to be feared, as opposed to just a brief inconvenience.</p></blockquote><p></p>
[QUOTE="mmu1, post: 3202044, member: 319"] I handle it in this way: A new player bringing in a new character: Start at the same level as the lowest-level PC in the party, with just enough XP to be that level. I don't like punishing people for joining the game at a later date, but I don't think there's any logical reason why they'd have a character with [i]more[/i] XP than anyone who did play longer than they did. (which is what you end up with when people bring in new players at average party level, or some such) Wealth as per the DMG, with no more than 1/2 of it to be spent on any single item. A replacament for an established PC (for whatever reason - death, boredom): Create a PC that has 1000 x (level of your old PC) fewer XP than your old character. That way, things stay fair, and how recently someone's character leveled doesn't affect the severity of the penalty. Wealth as per the DMG, with no more than 1/2 of it to be spent on any single item. Though fundamentally, I'm actually opposed to penalizing players for character death by XP loss... Chiefly because the various classes do not, in my opinion, come even close to being exposed to an equal risk of death (unless the GM resorts to metagame solutions that might, if nothing else, nullify sound player tactics, and most likely feel contrived), but also because it's the player's XP, not the PCs. I just haven't been able to come up with a better solution that still makes PC death something to be feared, as opposed to just a brief inconvenience. [/QUOTE]
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Character Death - what do you do?
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