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The World of Inzeladun/Conan d20 Forum
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Character Death
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<blockquote data-quote="Grimhelm" data-source="post: 2744635" data-attributes="member: 37079"><p>Or you can have a GM whom you trust to understand when the crucial important moments are so that he can allow for heroic play. This is not difficult. In my recent campaign there were times when characters might very well have died, but I do not kill characters unless sheer stupidity is involved, especially if the overriding resolution fight has not yet taken place.</p><p></p><p>My personal feeling is that allowing for fate points is a total letdown. It's like being given a takeback in chess. I play a game that is fairly even, then make a dumb move. My opponent gives me a takeback and I go on to win. Whoopee. In this instance I would only feel like I had been handed the game. This is just how I would feel if I was suddenly "dead"--- but no!--- I use a fate point! Bah. This sort of win has nothing to do with skill or how I ultimately played. It's like being given an extra life without saying "resurrection". </p><p></p><p>At least if we leave it to the GM there is the element of uncertainty. Did he fudge the dice? Maybe. Who knows? Thus the verisimilitude of fate and the uncertainty of battle is maintained, not by allowing some cheesy euphemism for resurrection to rule the day.</p><p></p><p>Or, wait... did you want to know how I really feel? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Grimhelm, post: 2744635, member: 37079"] Or you can have a GM whom you trust to understand when the crucial important moments are so that he can allow for heroic play. This is not difficult. In my recent campaign there were times when characters might very well have died, but I do not kill characters unless sheer stupidity is involved, especially if the overriding resolution fight has not yet taken place. My personal feeling is that allowing for fate points is a total letdown. It's like being given a takeback in chess. I play a game that is fairly even, then make a dumb move. My opponent gives me a takeback and I go on to win. Whoopee. In this instance I would only feel like I had been handed the game. This is just how I would feel if I was suddenly "dead"--- but no!--- I use a fate point! Bah. This sort of win has nothing to do with skill or how I ultimately played. It's like being given an extra life without saying "resurrection". At least if we leave it to the GM there is the element of uncertainty. Did he fudge the dice? Maybe. Who knows? Thus the verisimilitude of fate and the uncertainty of battle is maintained, not by allowing some cheesy euphemism for resurrection to rule the day. Or, wait... did you want to know how I really feel? ;) [/QUOTE]
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