Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Death
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6714420" data-attributes="member: 6669384"><p>More or less in order: </p><p></p><p>You approach a group by daylight, or if at night you announce yourself with, "Halloo the camp", or similar greeting.</p><p></p><p>Yes, his tracking ability was convenient. He could have said, "I was out her, looking for a lost family member, and spotted your shelter.", then let the coincidence of him finding us play out.</p><p></p><p>His lies will be apparent the first time he goes in water, or when we see his bare arms. Aventi (the old PC's race) have fins on their arms and legs that extend when they enter water. They also have a distinctive skin color. Aquatic humans have neither, so all this one takes is a simple Spot check.</p><p></p><p>Other new PCs get introduced at appropriate times, organically as part of the story. He didn't want to wait for that. (We've met other groups as we travel, and are about to meet another.) He was greeted as a suspicious stranger because he acted like one. (You don't approach a group hiding behind a <em>Darkness</em> spell, if you're a friendly.)</p><p></p><p>As for having a Will: Our house rule is well known within the group, and has been abided by by every other player in the game. PC gear goes to the grave or to the family. It is never kept in the group. Further, his (late) 10th level character had about 50% more wealth than level guidelines called for. Giving all of that to his 8th level character, on top of the level-appropriate wealth the new character started with, would unbalance things to an insane degree. </p><p></p><p>As for the Air Elemental: Darkvision? Within a <em>Darkness</em> spell? +11 stealth when flying with no cover, other than that same <em>Darkness</em> spell? In D&D, that spell blocks Darkvision. And you can't make a Hide check without something to hide behind, some sort of cover or concealment. Hide in Plain Sight allows for a limited exception, but the Elemental doesn't have it. Now, presuming that somehow it was able to see through the obscuring effect, all it could see would be the sandstone colored <em>Tiny Hut</em> spell thet he already spotted. It's opaque from the outside, transparent from the inside.</p><p></p><p>So, better question: Why would he approach the camp at all, at night? Why not wait until morning, when he can see, and when he and his Familiar can actually take advantage of cover if they need to? In a Necropolis, night time is when you hide, dig a hole and pull it in after you.</p><p></p><p>But you're right that I am a bit oversensitive regarding this player's behavior. As a Dm he piled on lots of loot so his character could be over-geared for the level. After the character's death he asked for his old character's gear for his new PC (2 levels lower) and was told no. The exact reason was also explained. Next he asked if he should start the new character with the same over-inflated wealth level as his old character had. Again, he was told no, and we repeated that new characters come in with wealth appropriate to the level, according to the table in the DMG. </p><p></p><p>I followed these rules when I lost a character, the current DM followed these rules when he changed characters; Hell, half the players in the game have lost or changed characters, and followed these rules. He's watched it happen, over and over again. But somehow they're unfair when it's his turn.</p><p></p><p>He whined and argued via email, and was again told no. He tried to have his character write a Will, after she was dead, and was again shut down.</p><p></p><p>Then his new character comes in, as the old character's brother, and tries to claim the old character's wealth yet again.</p><p></p><p>I don't know why anyone would get irritated at that. Maybe you can fill me in. Any insights?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6714420, member: 6669384"] More or less in order: You approach a group by daylight, or if at night you announce yourself with, "Halloo the camp", or similar greeting. Yes, his tracking ability was convenient. He could have said, "I was out her, looking for a lost family member, and spotted your shelter.", then let the coincidence of him finding us play out. His lies will be apparent the first time he goes in water, or when we see his bare arms. Aventi (the old PC's race) have fins on their arms and legs that extend when they enter water. They also have a distinctive skin color. Aquatic humans have neither, so all this one takes is a simple Spot check. Other new PCs get introduced at appropriate times, organically as part of the story. He didn't want to wait for that. (We've met other groups as we travel, and are about to meet another.) He was greeted as a suspicious stranger because he acted like one. (You don't approach a group hiding behind a [I]Darkness[/I] spell, if you're a friendly.) As for having a Will: Our house rule is well known within the group, and has been abided by by every other player in the game. PC gear goes to the grave or to the family. It is never kept in the group. Further, his (late) 10th level character had about 50% more wealth than level guidelines called for. Giving all of that to his 8th level character, on top of the level-appropriate wealth the new character started with, would unbalance things to an insane degree. As for the Air Elemental: Darkvision? Within a [I]Darkness[/I] spell? +11 stealth when flying with no cover, other than that same [I]Darkness[/I] spell? In D&D, that spell blocks Darkvision. And you can't make a Hide check without something to hide behind, some sort of cover or concealment. Hide in Plain Sight allows for a limited exception, but the Elemental doesn't have it. Now, presuming that somehow it was able to see through the obscuring effect, all it could see would be the sandstone colored [I]Tiny Hut[/I] spell thet he already spotted. It's opaque from the outside, transparent from the inside. So, better question: Why would he approach the camp at all, at night? Why not wait until morning, when he can see, and when he and his Familiar can actually take advantage of cover if they need to? In a Necropolis, night time is when you hide, dig a hole and pull it in after you. But you're right that I am a bit oversensitive regarding this player's behavior. As a Dm he piled on lots of loot so his character could be over-geared for the level. After the character's death he asked for his old character's gear for his new PC (2 levels lower) and was told no. The exact reason was also explained. Next he asked if he should start the new character with the same over-inflated wealth level as his old character had. Again, he was told no, and we repeated that new characters come in with wealth appropriate to the level, according to the table in the DMG. I followed these rules when I lost a character, the current DM followed these rules when he changed characters; Hell, half the players in the game have lost or changed characters, and followed these rules. He's watched it happen, over and over again. But somehow they're unfair when it's his turn. He whined and argued via email, and was again told no. He tried to have his character write a Will, after she was dead, and was again shut down. Then his new character comes in, as the old character's brother, and tries to claim the old character's wealth yet again. I don't know why anyone would get irritated at that. Maybe you can fill me in. Any insights? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Death
Top