Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Death
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Waterbizkit" data-source="post: 7014383" data-attributes="member: 6802604"><p>I never pull punches when it comes to character deaths. If a band of adventurers wants to put their lives on the line for gold, glory or simply the greater good I'm all for it, but it does mean their lives are actually at risk. I don't go out of my way to make things harder on my players and their characters, but I don't make it any easier.</p><p></p><p>If it's a characters fate to be stabbed to death in an alley by some nameless mugger because they tried to intervene when said mugger was rolling a drunk, so be it. Not everyone gets to die the heroes death fighting against the big bad villain, some of them get killed by nameless mook #216 in a random encounter and that's how their story ends... assuming no resurrection is possible for whatever reason. Some people may see this sort of thing a "game first, story second" kind of outlook, but I don't. Having lofty goals and good intentions isn't enough to save you from an inglorious demise in my games and to me that's still telling the story, just maybe not the one we were all expecting.</p><p></p><p>As I said though, I don't make bringing a character back to life any more difficult than usual, not in most of my games, so once characters make it through the first handful of levels things become significantly easier if they don't want to their characters to stay dead. If there's any one thing I might do to be a little rough on the players it's this: if it makes sense at the time, enemies will attack downed PCs. This means an automatic critical which means two automatically failed death saves, which can be pretty brutal under most circumstances. But it needs to make sense to me at the time, if the enemy is better served moving on to deal with the remaining active PCs that's what happens.</p><p></p><p>Anyway, characters die in my games when they put their lives at risk, no punches pulled. That's the long and short of it.</p></blockquote><p></p>
[QUOTE="Waterbizkit, post: 7014383, member: 6802604"] I never pull punches when it comes to character deaths. If a band of adventurers wants to put their lives on the line for gold, glory or simply the greater good I'm all for it, but it does mean their lives are actually at risk. I don't go out of my way to make things harder on my players and their characters, but I don't make it any easier. If it's a characters fate to be stabbed to death in an alley by some nameless mugger because they tried to intervene when said mugger was rolling a drunk, so be it. Not everyone gets to die the heroes death fighting against the big bad villain, some of them get killed by nameless mook #216 in a random encounter and that's how their story ends... assuming no resurrection is possible for whatever reason. Some people may see this sort of thing a "game first, story second" kind of outlook, but I don't. Having lofty goals and good intentions isn't enough to save you from an inglorious demise in my games and to me that's still telling the story, just maybe not the one we were all expecting. As I said though, I don't make bringing a character back to life any more difficult than usual, not in most of my games, so once characters make it through the first handful of levels things become significantly easier if they don't want to their characters to stay dead. If there's any one thing I might do to be a little rough on the players it's this: if it makes sense at the time, enemies will attack downed PCs. This means an automatic critical which means two automatically failed death saves, which can be pretty brutal under most circumstances. But it needs to make sense to me at the time, if the enemy is better served moving on to deal with the remaining active PCs that's what happens. Anyway, characters die in my games when they put their lives at risk, no punches pulled. That's the long and short of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Character Death
Top