EzekielRaiden
Follower of the Way
And what about characters who do in fact actually die, but there are mechanisms by which the character can become re-alived later?As a player, I'd much rather see my PC die than be artificially saved by the DM.
Because that seems to be rather the gaping hole in this. Your objection is to the DM twisting the story into a pretzel so that the character does not ever actually die in the first place. Fine; good even. I would also prefer to not see the story twisted into a pretzel in general. But what about, as I classified above, revocable or non-permanent deaths? Deaths where it is an adventure to restore a character to life; deaths where there really is a permanent cost for having lost one's life; deaths where that death genuinely matters, and is genuinely part of the story, but is not the end of that story?
Because those things are, in general, what folks are actually talking about when they refer to this sort of thing. It's not like you'd find out a bottle-goblin reverse-pickpocketed Zelda-style fairy bottles into everyone's packs. (Though honestly that would be kind of hilarious to do in a fully tongue-in-cheek game...) Instead, it's things like having a powerful ally in the Church of Bahamut (established LONG ago) who pulls some strings to arrange for the character to be brought back to life--but you must do a great service for Bahamut in return. Or having to sneak into the Elder Mountain to steal flaming heart-stone so that a shaman can reignite this little spark of life via a spark of the world's life. Or Baron von Jerq-Phasse swooping in, eager to have powerful adventurers indebted to him, and with a job offer of a lifetime (meaning, a job offer meant to ensure you remain in his employ for your whole lifetime, of course...) Or any number of alternative possibilities that involve, y'know, the character ACTUALLY dying, but not staying dead.
If your opposition is solely to DM pretzel-twisting, what about the nigh-infinite branches of the tree of possibility that don't do that?