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character death?
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<blockquote data-quote="pumasleeve" data-source="post: 9256750" data-attributes="member: 7029383"><p>been thinking... this might be a bit of a shock coming from and old school player like me, but im wondering if the way the modern dnd game is played, where its so character or story driven -if it would be better do away with character death. or let the player decide what happens. like, if you feel your character met a good death, go with it, otherwise, pretty much any monster could have a reason to capture fallen characters, which gives them a chance to escape later. even mindless undead and non intelligent creatures may save their "food" for later, and drag them back to their lair, for example. It just seems a little strange to have a game where you basically are trying to maintain the illusion of danger, or risk killing the game when characters die. I also dont think players will be any less motivated to win any battles if they knew there isnt any "real danger" of dying, people pretty much want to be successful in any circumstance. I guess im just not too happy with just starting off a campaign with a TPK on a medium difficulty encounter, lol. im interested to hear what people think, would you want to play in a game like that or would it take away from your enjoyment?</p></blockquote><p></p>
[QUOTE="pumasleeve, post: 9256750, member: 7029383"] been thinking... this might be a bit of a shock coming from and old school player like me, but im wondering if the way the modern dnd game is played, where its so character or story driven -if it would be better do away with character death. or let the player decide what happens. like, if you feel your character met a good death, go with it, otherwise, pretty much any monster could have a reason to capture fallen characters, which gives them a chance to escape later. even mindless undead and non intelligent creatures may save their "food" for later, and drag them back to their lair, for example. It just seems a little strange to have a game where you basically are trying to maintain the illusion of danger, or risk killing the game when characters die. I also dont think players will be any less motivated to win any battles if they knew there isnt any "real danger" of dying, people pretty much want to be successful in any circumstance. I guess im just not too happy with just starting off a campaign with a TPK on a medium difficulty encounter, lol. im interested to hear what people think, would you want to play in a game like that or would it take away from your enjoyment? [/QUOTE]
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