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character death?
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<blockquote data-quote="Guest 7037866" data-source="post: 9256814"><p>I wouldn't enjoy a game without character death, neither as DM or player.</p><p></p><p>Now, I do think a "pointless death" is sorta badwrongfun for all. Sometimes a player is over zealous with their character, and playing it too free and loose; other times the DM under-estimates how lethal an encounter will be, and still other times the dice just roll badly for those involved. There are ways to mitigate all these scenarios, IMO, so a PC death can be more dramatic and meaningful to the story, etc.</p><p></p><p>A lot depends, however, on how the group and individual players want to play. If I was in a group where "the player decides", I would always choose death for my PCs, and a bit put off by player who choose "No, I want my PC to survive." It would be their choice, sure.</p><p></p><p>Finally, one thing I feel is very often overlooked is the idea of most foes "fighting to the death" all the time. Our games have taken a turn away from this mentality. Enemies will more often run, surrender, etc. that continue fighting on. Generally, mindless undead and fiends, etc. are the only ones who will fight to the bitter end.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9256814"] I wouldn't enjoy a game without character death, neither as DM or player. Now, I do think a "pointless death" is sorta badwrongfun for all. Sometimes a player is over zealous with their character, and playing it too free and loose; other times the DM under-estimates how lethal an encounter will be, and still other times the dice just roll badly for those involved. There are ways to mitigate all these scenarios, IMO, so a PC death can be more dramatic and meaningful to the story, etc. A lot depends, however, on how the group and individual players want to play. If I was in a group where "the player decides", I would always choose death for my PCs, and a bit put off by player who choose "No, I want my PC to survive." It would be their choice, sure. Finally, one thing I feel is very often overlooked is the idea of most foes "fighting to the death" all the time. Our games have taken a turn away from this mentality. Enemies will more often run, surrender, etc. that continue fighting on. Generally, mindless undead and fiends, etc. are the only ones who will fight to the bitter end. [/QUOTE]
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