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character death?
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<blockquote data-quote="Warpiglet-7" data-source="post: 9257288" data-attributes="member: 7025282"><p>I would never play in a game without the possibility of death. I also would have no fun in a game that sought out character death either (I.e. weirdo sadist DMs).</p><p></p><p>For me, the very easy death of 1e is gone. It’s kind of hard to die unless you make really bonehead mistakes or purposeful meaningful sacrifice. Revivify is not hard to come by.</p><p></p><p>This is so much a taste thing isn’t if? For those of you that play wargames, would you like a game you know you will always win? </p><p></p><p>We play D&D with the notion that encounters are like scenarios in a wargame. You are not meant to win or lose necessarily. But you can.</p><p></p><p>The deck is so stacked. It was in 1e too but we did not admit it. It’s just more explicit now. But I like risk and loss to be possible. I don’t play story games or narrative games. I don’t relate with “writing your story” but rather trying to achieve your goals.</p><p></p><p>I think newer editions of the game are pretty flexible and allow groups to make those choices. I like risk personally.</p><p></p><p>Back in the mid 90s we were playing 1st edition well into the beer soaked night. We had a deck of many things and what a thrill!</p><p></p><p>The dm offered some options for the deceased and I was like “no thanks.” </p><p>Let it be. Our other characters successes were that much sweeter.</p><p></p><p>Or I think back about my ranger that went into a ghouls warren to rescue a party member…he died in the trying but what drama!</p><p></p><p>This is counterbalanced by my dwarven fighter cleric as the last man…we dwarf…standing.</p><p></p><p>3 hit points left and one enemy against him. He did 2d4 a hit. And the hit landed…you know when the two ones were rolled out in the open there were screams of triumph! Groelsch played a role in the noise level but what excitement!</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9257288, member: 7025282"] I would never play in a game without the possibility of death. I also would have no fun in a game that sought out character death either (I.e. weirdo sadist DMs). For me, the very easy death of 1e is gone. It’s kind of hard to die unless you make really bonehead mistakes or purposeful meaningful sacrifice. Revivify is not hard to come by. This is so much a taste thing isn’t if? For those of you that play wargames, would you like a game you know you will always win? We play D&D with the notion that encounters are like scenarios in a wargame. You are not meant to win or lose necessarily. But you can. The deck is so stacked. It was in 1e too but we did not admit it. It’s just more explicit now. But I like risk and loss to be possible. I don’t play story games or narrative games. I don’t relate with “writing your story” but rather trying to achieve your goals. I think newer editions of the game are pretty flexible and allow groups to make those choices. I like risk personally. Back in the mid 90s we were playing 1st edition well into the beer soaked night. We had a deck of many things and what a thrill! The dm offered some options for the deceased and I was like “no thanks.” Let it be. Our other characters successes were that much sweeter. Or I think back about my ranger that went into a ghouls warren to rescue a party member…he died in the trying but what drama! This is counterbalanced by my dwarven fighter cleric as the last man…we dwarf…standing. 3 hit points left and one enemy against him. He did 2d4 a hit. And the hit landed…you know when the two ones were rolled out in the open there were screams of triumph! Groelsch played a role in the noise level but what excitement! [/QUOTE]
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