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<blockquote data-quote="Byrons_Ghost" data-source="post: 1288670" data-attributes="member: 7396"><p>Our 2nd ed game was played pretty fast & loose, we had so many odd character deaths I can barely remember them. This happened to a friend of mine, the reformed thief/assassin turned cleric...</p><p></p><p>We're in the absolute middle of nowhere, looking for some lost ruins. Just as we find it, a massive red dragon appears out of the sky and breathes in our general direction. I think this was supposed to encourage us to go into the ruins, but our DM wasn't that great at pulling his punches. The thief/cleric fails his save, takes close to max damage, and is turned to a cinder before our eyes (along with a couple of henchmen, but that's what we have them for).</p><p></p><p>Anyhow, we get into the safety of the building post-haste. Inside, we find the remains of a battle between humans and orcs- lots of corpses. We poke around, rest some, prepare spells. Now, we didn't have another cleric at the time, but the other main PC, an elven wizard thief, had a raise dead scroll that he could use. Trouble was, no body. </p><p></p><p>So my human illusionist prepped a limited wish and cast it to try and get the cleric's body back. Well, since it was only a limited wish the DM decide to give us half the body- it was the upper part, I think. For whatever reason, either house rule or spell rules, we needed the full body. Being the chaotic type that I was, I performed some creative polymorphing and melding of the other remains around, and fashioned a full body that looked like our departed friend (more or less). Then, we raised him and continued on our way.</p><p></p><p>This worked fine until we went through an anti-magic zone. The polymorph other was dispelled, and the results were pretty messy. This time, we just kept a part of the body and eventually found a real cleric...</p><p></p><p>Another odd one, this time pretty much just involving my human illusionist. The party, and I in particular, were overly-fond of decks of many things (and I'm honestly shocked that I'm the first person to have a deck anectode in this thread!) Anyhow, I drew the imprisonment card and got sent to a prison in the Abyss, trapped by a marilith we'd somehow ticked off (killed her sister or something, I really don't recall).</p><p></p><p>So, if that wasn't odd enough, I was basically a vampire at the time (long story). So, turning to mist got me out of the jail cell fairly easily, and I floated around the complex for a while scouting things out. One place I found was this series of halls filled with nothing but traps (I think this was from one of the Bloodstone modules). I get through it ok, but come out into a middle of a demonic meeting on the other side- and there's plenty of people who can spot me. So a chase ensues, and in my infinite (ok, the PC only had a 10) wisdom I decide "they'll never follow me through that trapped hallway!" and go back into it.</p><p></p><p>Well, I was right about them not following me. I did, however, forget that one of the first traps was magical in nature, not mechanical. I'd made my saves the first time and had no idea what they did, but now I found out the hard way. The first spell was polymorph, turning me into a small toad (the DM ruled there was enough in the mist to constitute a target for the spell). As you can probably guess, a toad's saving throws (which polymorph did change in 2nd ed) aren't too hot, so I also failed the second effect, which was petrification. </p><p></p><p>The end result was that the marilith had a stone frog nicknack- me- on her throne for quite some time. I finally persuaded the DM to let me use some special abilities I had, nothing major, just annoyances like minor illusions and the like. But she eventually got tired of it and disintegrated me, allowing me to finally be reincarnated back on the prime.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 1288670, member: 7396"] Our 2nd ed game was played pretty fast & loose, we had so many odd character deaths I can barely remember them. This happened to a friend of mine, the reformed thief/assassin turned cleric... We're in the absolute middle of nowhere, looking for some lost ruins. Just as we find it, a massive red dragon appears out of the sky and breathes in our general direction. I think this was supposed to encourage us to go into the ruins, but our DM wasn't that great at pulling his punches. The thief/cleric fails his save, takes close to max damage, and is turned to a cinder before our eyes (along with a couple of henchmen, but that's what we have them for). Anyhow, we get into the safety of the building post-haste. Inside, we find the remains of a battle between humans and orcs- lots of corpses. We poke around, rest some, prepare spells. Now, we didn't have another cleric at the time, but the other main PC, an elven wizard thief, had a raise dead scroll that he could use. Trouble was, no body. So my human illusionist prepped a limited wish and cast it to try and get the cleric's body back. Well, since it was only a limited wish the DM decide to give us half the body- it was the upper part, I think. For whatever reason, either house rule or spell rules, we needed the full body. Being the chaotic type that I was, I performed some creative polymorphing and melding of the other remains around, and fashioned a full body that looked like our departed friend (more or less). Then, we raised him and continued on our way. This worked fine until we went through an anti-magic zone. The polymorph other was dispelled, and the results were pretty messy. This time, we just kept a part of the body and eventually found a real cleric... Another odd one, this time pretty much just involving my human illusionist. The party, and I in particular, were overly-fond of decks of many things (and I'm honestly shocked that I'm the first person to have a deck anectode in this thread!) Anyhow, I drew the imprisonment card and got sent to a prison in the Abyss, trapped by a marilith we'd somehow ticked off (killed her sister or something, I really don't recall). So, if that wasn't odd enough, I was basically a vampire at the time (long story). So, turning to mist got me out of the jail cell fairly easily, and I floated around the complex for a while scouting things out. One place I found was this series of halls filled with nothing but traps (I think this was from one of the Bloodstone modules). I get through it ok, but come out into a middle of a demonic meeting on the other side- and there's plenty of people who can spot me. So a chase ensues, and in my infinite (ok, the PC only had a 10) wisdom I decide "they'll never follow me through that trapped hallway!" and go back into it. Well, I was right about them not following me. I did, however, forget that one of the first traps was magical in nature, not mechanical. I'd made my saves the first time and had no idea what they did, but now I found out the hard way. The first spell was polymorph, turning me into a small toad (the DM ruled there was enough in the mist to constitute a target for the spell). As you can probably guess, a toad's saving throws (which polymorph did change in 2nd ed) aren't too hot, so I also failed the second effect, which was petrification. The end result was that the marilith had a stone frog nicknack- me- on her throne for quite some time. I finally persuaded the DM to let me use some special abilities I had, nothing major, just annoyances like minor illusions and the like. But she eventually got tired of it and disintegrated me, allowing me to finally be reincarnated back on the prime. [/QUOTE]
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