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"Character-defining" Magic Items
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<blockquote data-quote="DracoSuave" data-source="post: 5327512" data-attributes="member: 71571"><p>But why does he need to? The weapon is there. Just make the existing item more powerful. Quest for power for it. Have it get more powerful as part of an event.</p><p></p><p>Or don't give them a 'frost weapon.' Give them a frost weapon with a different unique power. Perhaps his frost weapon only turns half of his damage dealt to frost, but it also can, once per day, give him a defensive bonus as the sword sucks the movement from his enemies like the blade sucks heat from the air.</p><p></p><p>But, if his character build -needs- to have that frost-conversion to work right, then you're losing a big opportunity in not making that weapon as important to his story as it is to his statistics.</p><p></p><p></p><p></p><p>That would mean that, if given the opportunity, that thunderwave staff was a good choice.</p><p></p><p>I don't get your argument... that certain weapons are too good a fit and therefore can't be a weapon that defines the character? To me... those are the same exact thing.</p><p></p><p>Put a special name on it, give it a backstory and history, and make that thunderwave -special-.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5327512, member: 71571"] But why does he need to? The weapon is there. Just make the existing item more powerful. Quest for power for it. Have it get more powerful as part of an event. Or don't give them a 'frost weapon.' Give them a frost weapon with a different unique power. Perhaps his frost weapon only turns half of his damage dealt to frost, but it also can, once per day, give him a defensive bonus as the sword sucks the movement from his enemies like the blade sucks heat from the air. But, if his character build -needs- to have that frost-conversion to work right, then you're losing a big opportunity in not making that weapon as important to his story as it is to his statistics. That would mean that, if given the opportunity, that thunderwave staff was a good choice. I don't get your argument... that certain weapons are too good a fit and therefore can't be a weapon that defines the character? To me... those are the same exact thing. Put a special name on it, give it a backstory and history, and make that thunderwave -special-. [/QUOTE]
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"Character-defining" Magic Items
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