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<blockquote data-quote="CreamCloud0" data-source="post: 9479823" data-attributes="member: 7034710"><p><strong><u>Gnome</u></strong></p><p><strong>Speed</strong>:35ft<strong> HP</strong>:12+1d6<strong> Size</strong>:Small</p><p><strong>Enhanced Senses</strong>: you have 120ft darkvision.</p><p><strong>Gnome Cunning</strong>: you have advantage on all INT, WIS and CHA saves against magic.</p><p><strong>Friend of Animals</strong>: you can speak to and understand animals and have advantage on all Animal Handling checks, once per long rest you can cast Find Familiar.</p><p><strong>Nature Power</strong>: drawing on the power of your current environment you cause a specific magical effect to occur, it persists for 1 minute regardless of it's usual duration and does not require concentration or material components, you have one use per long rest, and can recover a number of additional uses, one per short rest, total to half your proficiency bonus per long rest.</p><p>Arctic - Sleet Storm</p><p>Coast - Warding Wind</p><p>Desert - Major Image</p><p>Forest - Entangle</p><p>Grassland - Expeditious Retreat</p><p>Mountian - Dust Devil</p><p>Swamp - Bane</p><p>Underground+Underdark - Darkness</p><p><strong>Magic Camoflage</strong>: as a bonus action you can become invisible until the start of your next turn or until you attack, make a damage roll or force someone to roll a saving throw.</p><p><strong>Tricky Movement</strong>: instead of your regular move action you may instead teleport up to 25ft to a location you can see.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9479823, member: 7034710"] [B][U]Gnome[/U] Speed[/B]:35ft[B] HP[/B]:12+1d6[B] Size[/B]:Small [B]Enhanced Senses[/B]: you have 120ft darkvision. [B]Gnome Cunning[/B]: you have advantage on all INT, WIS and CHA saves against magic. [B]Friend of Animals[/B]: you can speak to and understand animals and have advantage on all Animal Handling checks, once per long rest you can cast Find Familiar. [B]Nature Power[/B]: drawing on the power of your current environment you cause a specific magical effect to occur, it persists for 1 minute regardless of it's usual duration and does not require concentration or material components, you have one use per long rest, and can recover a number of additional uses, one per short rest, total to half your proficiency bonus per long rest. Arctic - Sleet Storm Coast - Warding Wind Desert - Major Image Forest - Entangle Grassland - Expeditious Retreat Mountian - Dust Devil Swamp - Bane Underground+Underdark - Darkness [B]Magic Camoflage[/B]: as a bonus action you can become invisible until the start of your next turn or until you attack, make a damage roll or force someone to roll a saving throw. [B]Tricky Movement[/B]: instead of your regular move action you may instead teleport up to 25ft to a location you can see. [/QUOTE]
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