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<blockquote data-quote="CreamCloud0" data-source="post: 9484646" data-attributes="member: 7034710"><p><u><strong>Tiefling</strong></u></p><p><strong>Speed</strong>:30ft <strong>HP</strong>:13+2d6 <strong>Size</strong>:Medium</p><p><strong>Enhanced Senses</strong>: you have darkvision for 60ft, you can see through magical darkness as if it were lightly obscured, you ignore light obscurement, heavily obscurement is considered light obscurement.</p><p><strong>Infernal Magic</strong>: you know the cantrips Thaumaturgy, Produce Flame, Control Flames and Primal Savagery, you also know the spells Burning Hands, Hellish Rebuke and Arms of Hadar and can cast them without expending a spell slot at 2nd level, after you cast any of these three spells your magic must recharge by rolling a max d4 at the end of your turn before you can cast any of them again for free, you may also cast these spells normally with your own spell slots if you have any, pick INT, WIS or CHA as your casting stat for these spells when you create your character.</p><p><strong>Hellish Resistance</strong>: you have resistance to fire damage, you reduce incoming fire, cold and poison damage by an amount equal to your CON modifier (after resistances).</p><p><strong>Devious Tail</strong>: you may make an attack with your tail as a bonus action, when you attack a creature with your tail they must make a CON saving throw(DC=8+PB+CON) or be poisoned until the end of their next turn.</p><p><strong>Clambering Grip</strong>: you have a climbspeed equal to your walkspeed.</p><p><strong>Devil's Contract</strong>: magic of binding runs in your blood, if you make a verbal agreement with an individual you can enforce the terms of the agreement by as a reaction making them perform a WIS saving throw (DC=8+PB+CHA) when taking any action that directly contradicts the stated terms, if they fail they take (2+PB)d6 psychic damage, if they succeed they take half damage, you may only keep and enforce the terms of three agreements this way, you must declare to the DM when you keep the terms of an agreement at the time it is made.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9484646, member: 7034710"] [U][B]Tiefling[/B][/U] [B]Speed[/B]:30ft [B]HP[/B]:13+2d6 [B]Size[/B]:Medium [B]Enhanced Senses[/B]: you have darkvision for 60ft, you can see through magical darkness as if it were lightly obscured, you ignore light obscurement, heavily obscurement is considered light obscurement. [B]Infernal Magic[/B]: you know the cantrips Thaumaturgy, Produce Flame, Control Flames and Primal Savagery, you also know the spells Burning Hands, Hellish Rebuke and Arms of Hadar and can cast them without expending a spell slot at 2nd level, after you cast any of these three spells your magic must recharge by rolling a max d4 at the end of your turn before you can cast any of them again for free, you may also cast these spells normally with your own spell slots if you have any, pick INT, WIS or CHA as your casting stat for these spells when you create your character. [B]Hellish Resistance[/B]: you have resistance to fire damage, you reduce incoming fire, cold and poison damage by an amount equal to your CON modifier (after resistances). [B]Devious Tail[/B]: you may make an attack with your tail as a bonus action, when you attack a creature with your tail they must make a CON saving throw(DC=8+PB+CON) or be poisoned until the end of their next turn. [B]Clambering Grip[/B]: you have a climbspeed equal to your walkspeed. [B]Devil's Contract[/B]: magic of binding runs in your blood, if you make a verbal agreement with an individual you can enforce the terms of the agreement by as a reaction making them perform a WIS saving throw (DC=8+PB+CHA) when taking any action that directly contradicts the stated terms, if they fail they take (2+PB)d6 psychic damage, if they succeed they take half damage, you may only keep and enforce the terms of three agreements this way, you must declare to the DM when you keep the terms of an agreement at the time it is made. [/QUOTE]
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