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General Tabletop Discussion
*Pathfinder & Starfinder
Character Design: Primal Drow
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<blockquote data-quote="Mummolus" data-source="post: 5720856" data-attributes="member: 94657"><p>Okay, long story short:</p><p></p><p>For some time now I've been DMing a Dark Sun campaign. As part of the background, I've established that the belgoi are the setting's version of drow (which they mostly are, given the little backstory we have on them). The party is currently tasked with getting rid of a tribe of belgoi, and found one being held captive and tortured by a group of slavers. They freed him, and in exchange he's agreed to help them for the time being. With his assistance, the party spoke to a belgoi chieftain, who basically told them his tribe will leave the area when they can go "home". That being the case, the party is now searching for a Feywild gate (not so easy on a desert planet).</p><p></p><p>We have an experienced 4E player joining us for a session soon, but he's not going to become a regular. It seems like the simplest way to include him would be to have him play the belgoi for that session, which will by necessity be combat-heavy. I mentioned the idea to him and he loves it, but he doesn't have time to build the character himself beforehand and asked me to put together something appropriate.</p><p></p><p>To that end, I've been tinkering with the idea of a tribal drow character. In principle, I'd like it to be a primal or martial class, able to fight reasonably well at melee or short-medium range, without going AEDU ranger. My first thought was to have it grab the Xen'Drik Weapon Training feat, which would give it access to both melee and ranged weapons as well as a damage boost with them. The problem is figuring out what class to go with as a baseline. As I said, primal or martial would be ideal, though if something arcane fits perfectly I'm open to that. </p><p></p><p>I should probably mention that the party is level 7 right now.</p><p></p><p>Any suggestions?</p></blockquote><p></p>
[QUOTE="Mummolus, post: 5720856, member: 94657"] Okay, long story short: For some time now I've been DMing a Dark Sun campaign. As part of the background, I've established that the belgoi are the setting's version of drow (which they mostly are, given the little backstory we have on them). The party is currently tasked with getting rid of a tribe of belgoi, and found one being held captive and tortured by a group of slavers. They freed him, and in exchange he's agreed to help them for the time being. With his assistance, the party spoke to a belgoi chieftain, who basically told them his tribe will leave the area when they can go "home". That being the case, the party is now searching for a Feywild gate (not so easy on a desert planet). We have an experienced 4E player joining us for a session soon, but he's not going to become a regular. It seems like the simplest way to include him would be to have him play the belgoi for that session, which will by necessity be combat-heavy. I mentioned the idea to him and he loves it, but he doesn't have time to build the character himself beforehand and asked me to put together something appropriate. To that end, I've been tinkering with the idea of a tribal drow character. In principle, I'd like it to be a primal or martial class, able to fight reasonably well at melee or short-medium range, without going AEDU ranger. My first thought was to have it grab the Xen'Drik Weapon Training feat, which would give it access to both melee and ranged weapons as well as a damage boost with them. The problem is figuring out what class to go with as a baseline. As I said, primal or martial would be ideal, though if something arcane fits perfectly I'm open to that. I should probably mention that the party is level 7 right now. Any suggestions? [/QUOTE]
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Character Design: Primal Drow
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