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Character development (a very long post)
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<blockquote data-quote="Plecak" data-source="post: 4097340" data-attributes="member: 2436"><p>Dear all,</p><p></p><p>My character is a 7-th level cleric with the Strength and War domains.</p><p>Race:</p><p> - Human.</p><p>Stats:</p><p> - Str 17 (16 + 1), Dex 14, Con 10, Int 16, Wis 14, Cha 14.</p><p>Proficiencies:</p><p> - Simple weapons (cleric).</p><p> - Glaive (favoured weapon).</p><p> - Net and trident (DM).</p><p>Equipment:</p><p> - Mithral Chain Shirt.</p><p> - No armor check penalties (useful when tumbling).</p><p> - Speed and mobility in battles.</p><p> - Boots that duplicate the effects of the Expeditious Retreat spell once per day.</p><p></p><p>I would like this character to excel in melee combat.</p><p>His combat style will be very simple (clerics do not have many feats to spare) but effective.</p><p>Two kinds of feats:</p><p> - always useful (for example, Combat Expertise or Improved Initiative).</p><p> - important from the role-playing point of view (for example, Combat Casting).</p><p>The character pursues divine arts only as much as necessary for effective performance of his duties.</p><p></p><p>At the moment, I am thinking about two ways of developing this character.</p><p></p><p>(1) Strength based: invest all level-related stat increases in Strength.</p><p></p><p>Combat Feats:</p><p> - Blind-Fight</p><p> - Combat Expertise</p><p> - Improved Initiative</p><p> - Power Attack</p><p> - Superior Expertise.</p><p></p><p>Spellcasting feats:</p><p> - Combat Casting (for the sake of role-playing)</p><p> - Reach Spell (for the sake role-playing).</p><p></p><p>Other feats:</p><p> - Able Learner (for the sake role-playing).</p><p></p><p>Epic Feats:</p><p> - Initially:</p><p> - Bonus Domain (all domains available)</p><p> - Epic Spellcasting</p><p> - Improved Combat Casting (for the sake role-playing)</p><p> - Superior Initiative</p><p> - Later on:</p><p> - Epic Prowess - as a cleric bonus feat every three levels (if our DM allows it)</p><p> - Great Strength - every three character levels.</p><p></p><p>Feats that I am considering (for the sake role-playing):</p><p> - Defensive Awareness (similar to the ability of the barbarian class)</p><p> - Endurance</p><p> - Diehard</p><p> - Eyes in the Back of Your Head</p><p> - Quick Draw</p><p> - Run</p><p> - I think that all these feats nicely fit a character who has spent his life on battlefields.</p><p></p><p>The character will probably take two fighter and four ordained champion levels (<a href="http://www.wizards.com/default.asp?x=dnd/prc/20070710)" target="_blank">www.wizards.com/default.asp?x=dnd/prc/20070710)</a>.</p><p></p><p>(2) Charisma based: invest all level-related stat increases in Charisma.</p><p></p><p>Combat Feats:</p><p> - Blind-Fight</p><p> - Combat Expertise</p><p> - Improved Initiative</p><p> - Power Attack</p><p> - Superior Expertise.</p><p></p><p>Divine Feats:</p><p> - Divine Might</p><p> - Divine Shield</p><p> - Divine Vigor</p><p> - Extra Turning.</p><p></p><p>Spellcasting feats:</p><p> - Combat Casting (for the sake of role-playing)</p><p> - Reach Spell (for the sake role-playing).</p><p></p><p>Other feats:</p><p> - Able Learner (for the sake role-playing).</p><p></p><p>Epic Feats:</p><p> - Initially:</p><p> - Bonus Domain (all domains available)</p><p> - Epic Spellcasting</p><p> - Improved Combat Casting (for the sake role-playing)</p><p> - Superior Initiative</p><p> - Later on:</p><p> - Epic Divine Might</p><p> - Epic Divine Vigor</p><p> - At the end:</p><p> - Epic Prowess - as a cleric bonus feat every three levels (if our DM allows it)</p><p> - Great Charisma - every three character levels.</p><p></p><p>Feats that I am considering (for the sake role-playing):</p><p> - Defensive Awareness (similar to the ability of the barbarian class)</p><p> - Endurance</p><p> - Diehard</p><p> - Eyes in the Back of Your Head</p><p> - Quick Draw</p><p> - Run</p><p></p><p>The character will probably take two paladin and four ordained champion levels.</p><p></p><p></p><p>In both cases I intend to use the Miracle spell to gain +5 inherent bonus to Wisdom.</p><p></p><p>The weak point of investing in Strength is that clerics can use Miracle and, later, epic spells to transform into physically powerful creatures like giants or titans.</p><p>The weak point of investing in Charisma is that it takes more feats to be effective in combat.</p><p></p><p>Which way would you suggest? What is better in your opinion.</p><p></p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="Plecak, post: 4097340, member: 2436"] Dear all, My character is a 7-th level cleric with the Strength and War domains. Race: - Human. Stats: - Str 17 (16 + 1), Dex 14, Con 10, Int 16, Wis 14, Cha 14. Proficiencies: - Simple weapons (cleric). - Glaive (favoured weapon). - Net and trident (DM). Equipment: - Mithral Chain Shirt. - No armor check penalties (useful when tumbling). - Speed and mobility in battles. - Boots that duplicate the effects of the Expeditious Retreat spell once per day. I would like this character to excel in melee combat. His combat style will be very simple (clerics do not have many feats to spare) but effective. Two kinds of feats: - always useful (for example, Combat Expertise or Improved Initiative). - important from the role-playing point of view (for example, Combat Casting). The character pursues divine arts only as much as necessary for effective performance of his duties. At the moment, I am thinking about two ways of developing this character. (1) Strength based: invest all level-related stat increases in Strength. Combat Feats: - Blind-Fight - Combat Expertise - Improved Initiative - Power Attack - Superior Expertise. Spellcasting feats: - Combat Casting (for the sake of role-playing) - Reach Spell (for the sake role-playing). Other feats: - Able Learner (for the sake role-playing). Epic Feats: - Initially: - Bonus Domain (all domains available) - Epic Spellcasting - Improved Combat Casting (for the sake role-playing) - Superior Initiative - Later on: - Epic Prowess - as a cleric bonus feat every three levels (if our DM allows it) - Great Strength - every three character levels. Feats that I am considering (for the sake role-playing): - Defensive Awareness (similar to the ability of the barbarian class) - Endurance - Diehard - Eyes in the Back of Your Head - Quick Draw - Run - I think that all these feats nicely fit a character who has spent his life on battlefields. The character will probably take two fighter and four ordained champion levels ([url]www.wizards.com/default.asp?x=dnd/prc/20070710)[/url]. (2) Charisma based: invest all level-related stat increases in Charisma. Combat Feats: - Blind-Fight - Combat Expertise - Improved Initiative - Power Attack - Superior Expertise. Divine Feats: - Divine Might - Divine Shield - Divine Vigor - Extra Turning. Spellcasting feats: - Combat Casting (for the sake of role-playing) - Reach Spell (for the sake role-playing). Other feats: - Able Learner (for the sake role-playing). Epic Feats: - Initially: - Bonus Domain (all domains available) - Epic Spellcasting - Improved Combat Casting (for the sake role-playing) - Superior Initiative - Later on: - Epic Divine Might - Epic Divine Vigor - At the end: - Epic Prowess - as a cleric bonus feat every three levels (if our DM allows it) - Great Charisma - every three character levels. Feats that I am considering (for the sake role-playing): - Defensive Awareness (similar to the ability of the barbarian class) - Endurance - Diehard - Eyes in the Back of Your Head - Quick Draw - Run The character will probably take two paladin and four ordained champion levels. In both cases I intend to use the Miracle spell to gain +5 inherent bonus to Wisdom. The weak point of investing in Strength is that clerics can use Miracle and, later, epic spells to transform into physically powerful creatures like giants or titans. The weak point of investing in Charisma is that it takes more feats to be effective in combat. Which way would you suggest? What is better in your opinion. Thanks in advance. [/QUOTE]
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