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General Tabletop Discussion
*Pathfinder & Starfinder
Character development (a very long post)
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<blockquote data-quote="Felix" data-source="post: 4097449" data-attributes="member: 3929"><p>I would very much recommend shifting that 16+1 to Con if you're going to spend a lot of time in melee. Many cleric spells can buff your Strength, and after a few rounds of spells you'll be a terror to behold, but 6d8+8 hp (avg 35) isn't going to impress the enemy wizard casting <em>Fireballs</em>.</p><p></p><p>Keep to straight casting. High level cleric spells will outweigh the short-term benefits of Fighter feats.</p><p></p><p>Feats for a Cleric are almost ancillary. Your strength is your spells, and the manner in which you use them can suggest which feats to take.</p><p style="margin-left: 20px">Going to be in the thick of it? Combat Casting isn't a bad choice, though Skill Focus: Concentration is often considered superior.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Going to fight with both hands full? Still Spell will allow you to cast without needing to drop your weapon or shield.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Battles taking a while to end? Extend Spell.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Combat Reflexes will provide you with more attacks with that Glaive that you get when you <em>Righteous Might</em> yourself into Large.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Scribe Scroll will allow you to make your utility spells available so you can leave your spells per day focused on combat. Brew Potion will similarly help your whole party without costing an arm and a leg at the Potion Emporium.</p><p></p><p>Feats are a fighter's balliwick. I'd recommend using your feats to augment your strength instead of trying to play catch-up with those every-other-level Fighter Bonus Feats.</p></blockquote><p></p>
[QUOTE="Felix, post: 4097449, member: 3929"] I would very much recommend shifting that 16+1 to Con if you're going to spend a lot of time in melee. Many cleric spells can buff your Strength, and after a few rounds of spells you'll be a terror to behold, but 6d8+8 hp (avg 35) isn't going to impress the enemy wizard casting [i]Fireballs[/i]. Keep to straight casting. High level cleric spells will outweigh the short-term benefits of Fighter feats. Feats for a Cleric are almost ancillary. Your strength is your spells, and the manner in which you use them can suggest which feats to take. [indent]Going to be in the thick of it? Combat Casting isn't a bad choice, though Skill Focus: Concentration is often considered superior. Going to fight with both hands full? Still Spell will allow you to cast without needing to drop your weapon or shield. Battles taking a while to end? Extend Spell. Combat Reflexes will provide you with more attacks with that Glaive that you get when you [i]Righteous Might[/i] yourself into Large. Scribe Scroll will allow you to make your utility spells available so you can leave your spells per day focused on combat. Brew Potion will similarly help your whole party without costing an arm and a leg at the Potion Emporium.[/indent] Feats are a fighter's balliwick. I'd recommend using your feats to augment your strength instead of trying to play catch-up with those every-other-level Fighter Bonus Feats. [/QUOTE]
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