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Character development (a very long post)
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<blockquote data-quote="Kat'" data-source="post: 4098348" data-attributes="member: 55972"><p>You're gonna need high Wis to weaken your opponents, 'cause most debuff spells do allow a save.</p><p></p><p></p><p></p><p>So you're gonna do pretty much everything available for a cleric, except Save-or-dies, which are frankly one of the cleric's most potent weapons. Feels to me like playing a monk, but not fighting with unarmed strikes...</p><p>Plus having a high Wis also means you'll get more bonus spells, which is always good for healing (what are you gonna use your low-level slots for anyway?).</p><p></p><p></p><p></p><p>That's a VERY, VERY bad idea, 'cause you're making your spellcasting stat item-dependant. A simple targeted Dispel Magic on your Periapt, or a Chain Dispel on you and your gear (a very, very potent strategy at high levels) will mean that you can't cast your high-level spells. Plus there are Shatter spells, Mordenkainen's Disjunction, thieves in the middle of the night and so on. Being stuck with 4th level spells at ECL 17+ when you're a primary caster is very bad, trust me.</p><p></p><p></p><p></p><p>That would be Wish, which is, unfortunately, an arcane spell. Miracle doesn't allow stat boosting.</p><p></p><p>So I'd agree with Zelc that a better stat dispersion would be:</p><p>Str 16, Dex 10, Con 14, Int 14, Wis 17 (16+1), Cha 14, and pump up Wis until you at least get 19 unmodified and place the rest into Str. At level 20, you'd have Str 18 and Wis 19. With the right spell selection, that's perfect for melee.</p><p></p><p>By the way, if you want serious melee damage you're gonna need Power Attack, and most important, Quicken Spell. Quicken Spell means that you can cast Quicken Divine Power and Righteous Might in the same round, and Quicken Divine Power and attack in the second (you already cast Greater Magic Weapon this morning, remember?). This spell combination will grant you a total of +10 Str, damage reduction 9/evil, a fighter's BAB, awesome To Hit and damage and 10' reach with a 1-h weapon. Not bad, huh? For even more cheese, go Extend Spell and Permanent Spell so you can make a few spells of level 3 or lower permanent each day. Choose among Divine Favor, Magic Circle against whatever, Prayer, Aid, Elation (BoED), Detect something, Vigor, Blindsight, Lesser Visage of the Deity...</p></blockquote><p></p>
[QUOTE="Kat', post: 4098348, member: 55972"] You're gonna need high Wis to weaken your opponents, 'cause most debuff spells do allow a save. So you're gonna do pretty much everything available for a cleric, except Save-or-dies, which are frankly one of the cleric's most potent weapons. Feels to me like playing a monk, but not fighting with unarmed strikes... Plus having a high Wis also means you'll get more bonus spells, which is always good for healing (what are you gonna use your low-level slots for anyway?). That's a VERY, VERY bad idea, 'cause you're making your spellcasting stat item-dependant. A simple targeted Dispel Magic on your Periapt, or a Chain Dispel on you and your gear (a very, very potent strategy at high levels) will mean that you can't cast your high-level spells. Plus there are Shatter spells, Mordenkainen's Disjunction, thieves in the middle of the night and so on. Being stuck with 4th level spells at ECL 17+ when you're a primary caster is very bad, trust me. That would be Wish, which is, unfortunately, an arcane spell. Miracle doesn't allow stat boosting. So I'd agree with Zelc that a better stat dispersion would be: Str 16, Dex 10, Con 14, Int 14, Wis 17 (16+1), Cha 14, and pump up Wis until you at least get 19 unmodified and place the rest into Str. At level 20, you'd have Str 18 and Wis 19. With the right spell selection, that's perfect for melee. By the way, if you want serious melee damage you're gonna need Power Attack, and most important, Quicken Spell. Quicken Spell means that you can cast Quicken Divine Power and Righteous Might in the same round, and Quicken Divine Power and attack in the second (you already cast Greater Magic Weapon this morning, remember?). This spell combination will grant you a total of +10 Str, damage reduction 9/evil, a fighter's BAB, awesome To Hit and damage and 10' reach with a 1-h weapon. Not bad, huh? For even more cheese, go Extend Spell and Permanent Spell so you can make a few spells of level 3 or lower permanent each day. Choose among Divine Favor, Magic Circle against whatever, Prayer, Aid, Elation (BoED), Detect something, Vigor, Blindsight, Lesser Visage of the Deity... [/QUOTE]
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