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Character Development that takes a twist
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<blockquote data-quote="Chimera" data-source="post: 3068068" data-attributes="member: 2002"><p>Have you ever completely changed a character concept as you go? By that I mean starting out with a firm vision in mind, then moving to something completely different - and still having fun with it as you go?</p><p></p><p>Saerovan started out as a Rogue 1 / Wizard 1 in a Greyhawk game. My intention was that he would avoid melee like the plague whenever he could and stick to using his bow. The Wizard part was for spells that would 'enhance' his rogue abilities and thus, I didn't take anything like Mage Armor or any damaging spells <em>at all</em>. He's Neutral, quite a bit of a scoundrel. With the GM's help, it was established that he had a relationship with a sort of 'Robin Hood' NPC. (If by that you think "Bandit Leader".)</p><p></p><p>First couple of sessions, he was true to form, and I was a bit bored in combat, having low HP and not a lot of offensive capability. I still held to my vision though, expecting to be something like Rogue 5 / Wizard 3 at 8th level.</p><p></p><p>Then the world changed.</p><p></p><p>The GM is running a game in which Magic Items are rare, and generally powerful. The group came into possession of a Black (Adamantine) Bastard Sword. One fighter wasn't interested, as he concentrates on reach weapons. The other is played by a contrarian, and refused to even touch the thing for fear that it would turn out to be EVIL. Well, yes it did, but then, my character isn't exactly good. Despite having no proficiency, I took it, as no one else was interested. Then I took, as my 3rd level feat, <em>Martial Weapon: Bastard Sword</em>. It's +2, with a couple of neat abilities including Darkvision (when touched), and a recently uncovered ability to cast <em>Darkness</em>.</p><p></p><p>An Evil Cult is after it, and I have it.</p><p></p><p>Third level. Str 12. +1 BAB, 15 HP, AC 15. Two strong fighters in the group, and I'm running around with a freaking powerful (relatively) evil sword that the bad guys want. I'm charging into combat... and getting exceptionally lucky. I single-handedly killed a cultist while the others handled the undead. My character went delusional with self-confidence! </p><p></p><p>Fourth Level. I take a level of Fighter. (F 1 / R 2 / W 1) Go up to +2 BAB, 22 HP, AC 17. Go from +4 to hit with the sword to +6. Double my BAB, +50% to my attack bonus and hit points. Retcon the martial weapons feat, with GM approval, to Exotic (so I can use it one handed and thus gain the shield AC bonus), then take Weapon Focus as my fighter feat. </p><p></p><p>I sneak up on a Cultist leader and gut her before she can move (surprise, then win initiative, 30 damage in 2 attacks). I get the killing stroke on a higher level Cultist Cleric. </p><p></p><p>As I said after the last one, "Nothing has happened so far to dispel my delusions. I AM A MELEE GOD!!!".</p><p></p><p>And so, Saerovan the Thief who uses spells to help him be a better thief, became Saerovan the Warrior! Killer of Cultists and all around bad*** dude.</p><p></p><p>And I'm having a blast with him.</p></blockquote><p></p>
[QUOTE="Chimera, post: 3068068, member: 2002"] Have you ever completely changed a character concept as you go? By that I mean starting out with a firm vision in mind, then moving to something completely different - and still having fun with it as you go? Saerovan started out as a Rogue 1 / Wizard 1 in a Greyhawk game. My intention was that he would avoid melee like the plague whenever he could and stick to using his bow. The Wizard part was for spells that would 'enhance' his rogue abilities and thus, I didn't take anything like Mage Armor or any damaging spells [i]at all[/i]. He's Neutral, quite a bit of a scoundrel. With the GM's help, it was established that he had a relationship with a sort of 'Robin Hood' NPC. (If by that you think "Bandit Leader".) First couple of sessions, he was true to form, and I was a bit bored in combat, having low HP and not a lot of offensive capability. I still held to my vision though, expecting to be something like Rogue 5 / Wizard 3 at 8th level. Then the world changed. The GM is running a game in which Magic Items are rare, and generally powerful. The group came into possession of a Black (Adamantine) Bastard Sword. One fighter wasn't interested, as he concentrates on reach weapons. The other is played by a contrarian, and refused to even touch the thing for fear that it would turn out to be EVIL. Well, yes it did, but then, my character isn't exactly good. Despite having no proficiency, I took it, as no one else was interested. Then I took, as my 3rd level feat, [i]Martial Weapon: Bastard Sword[/i]. It's +2, with a couple of neat abilities including Darkvision (when touched), and a recently uncovered ability to cast [i]Darkness[/i]. An Evil Cult is after it, and I have it. Third level. Str 12. +1 BAB, 15 HP, AC 15. Two strong fighters in the group, and I'm running around with a freaking powerful (relatively) evil sword that the bad guys want. I'm charging into combat... and getting exceptionally lucky. I single-handedly killed a cultist while the others handled the undead. My character went delusional with self-confidence! Fourth Level. I take a level of Fighter. (F 1 / R 2 / W 1) Go up to +2 BAB, 22 HP, AC 17. Go from +4 to hit with the sword to +6. Double my BAB, +50% to my attack bonus and hit points. Retcon the martial weapons feat, with GM approval, to Exotic (so I can use it one handed and thus gain the shield AC bonus), then take Weapon Focus as my fighter feat. I sneak up on a Cultist leader and gut her before she can move (surprise, then win initiative, 30 damage in 2 attacks). I get the killing stroke on a higher level Cultist Cleric. As I said after the last one, "Nothing has happened so far to dispel my delusions. I AM A MELEE GOD!!!". And so, Saerovan the Thief who uses spells to help him be a better thief, became Saerovan the Warrior! Killer of Cultists and all around bad*** dude. And I'm having a blast with him. [/QUOTE]
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