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<blockquote data-quote="hong" data-source="post: 438591" data-attributes="member: 537"><p>A lot of people talk too much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>No.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p>The player has a vision for their character. The task of the DM is to integrate that vision into their own vision for the campaign.</p><p></p><p>If a player wants prestige class X, then (assuming prestige class X exists in the game world) my job as a DM is to order events in such a way that it seems natural and reasonable for the character to gain that class during the course of the campaign. Example: one of the players in my Britannia 3E campaign wants to become a Singh rager (prestige class from OA). He's planned out his feats and skills so that he can take the class at 8th level. He's currently 5th level, and has just recently met a retired, ex-rager in the town of Skara Brae. After a tough adventure fighting off some monsters, the rager has been impressed by the PC's skills, and has offered to train him. Thus in-game verisimilitude is maintained, and out-of-game player satisfaction is achieved.</p><p></p><p>I hope, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="hong, post: 438591, member: 537"] A lot of people talk too much. ;) No. Yes. The player has a vision for their character. The task of the DM is to integrate that vision into their own vision for the campaign. If a player wants prestige class X, then (assuming prestige class X exists in the game world) my job as a DM is to order events in such a way that it seems natural and reasonable for the character to gain that class during the course of the campaign. Example: one of the players in my Britannia 3E campaign wants to become a Singh rager (prestige class from OA). He's planned out his feats and skills so that he can take the class at 8th level. He's currently 5th level, and has just recently met a retired, ex-rager in the town of Skara Brae. After a tough adventure fighting off some monsters, the rager has been impressed by the PC's skills, and has offered to train him. Thus in-game verisimilitude is maintained, and out-of-game player satisfaction is achieved. I hope, anyway. :) [/QUOTE]
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