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*TTRPGs General
Character-driven or Reactive?
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<blockquote data-quote="Steverooo" data-source="post: 1445354" data-attributes="member: 9410"><p>I'm currently in a game which I would call character-driven. The GM throws us into a set-up situation, then waits to see what we do. It isn't working so well, as most of the players seem to be "Reactive", waiting until something happens to them, before they respond...</p><p></p><p>In my group, we are on the docks, hear a howl, then a scream and "slurping sound". The scream quickly ends, but the slurping continues. My PC moves in to investigate, apparently fumbles every roll possible, and gets attacked by seven (or more) opponents. One PC is sitting back, watching and listening. The other has drawn his swords, and is contemplating...</p><p></p><p>In the other group, in a non-threatening environment, one PC has gotten bored and started drumming on his chest, another two have looked at an NPC, and the fourth done absolutely nothing...</p><p></p><p>It seems to me that our group is pretty much entirely "Reactive", waiting for the GM to involve them, instead of involving themselves. What's your experience with groups like this? Is this more common than "Character-driven" storylines? I have seen several groups like this, where PCs tell the GM that "maybe some NPCs should wander by and drop us some hints", etc.</p><p></p><p>How do you deal with such a group (as a player)? <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Steverooo, post: 1445354, member: 9410"] I'm currently in a game which I would call character-driven. The GM throws us into a set-up situation, then waits to see what we do. It isn't working so well, as most of the players seem to be "Reactive", waiting until something happens to them, before they respond... In my group, we are on the docks, hear a howl, then a scream and "slurping sound". The scream quickly ends, but the slurping continues. My PC moves in to investigate, apparently fumbles every roll possible, and gets attacked by seven (or more) opponents. One PC is sitting back, watching and listening. The other has drawn his swords, and is contemplating... In the other group, in a non-threatening environment, one PC has gotten bored and started drumming on his chest, another two have looked at an NPC, and the fourth done absolutely nothing... It seems to me that our group is pretty much entirely "Reactive", waiting for the GM to involve them, instead of involving themselves. What's your experience with groups like this? Is this more common than "Character-driven" storylines? I have seen several groups like this, where PCs tell the GM that "maybe some NPCs should wander by and drop us some hints", etc. How do you deal with such a group (as a player)? :uhoh: [/QUOTE]
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